i965: Set SWIZZLE_NOOP for unused texture units in the program keys.

Previously, we left the swizzle key field as zero for unused texture
units.  The precompile sets all of them to SWIZZLE_NOOP, which meant
that we mismatched almost every time.

Since either works equally well, change it to SWIZZLE_NOOP to match
the precompiles.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke
2012-08-14 11:05:55 -07:00
parent f510dd5d60
commit 76d1301e8e
+2 -3
View File
@@ -437,6 +437,8 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
struct brw_sampler_prog_key_data *key)
{
for (int i = 0; i < BRW_MAX_TEX_UNIT; i++) {
key->swizzles[i] = SWIZZLE_NOOP;
if (!prog->TexturesUsed[i])
continue;
@@ -512,9 +514,6 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
key->gl_clamp_mask[2] |= 1 << i;
}
}
else {
key->swizzles[i] = SWIZZLE_NOOP;
}
}
}