i965: Set SWIZZLE_NOOP for unused texture units in the program keys.
Previously, we left the swizzle key field as zero for unused texture units. The precompile sets all of them to SWIZZLE_NOOP, which meant that we mismatched almost every time. Since either works equally well, change it to SWIZZLE_NOOP to match the precompiles. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Paul Berry <stereotype441@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -437,6 +437,8 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
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struct brw_sampler_prog_key_data *key)
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{
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for (int i = 0; i < BRW_MAX_TEX_UNIT; i++) {
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key->swizzles[i] = SWIZZLE_NOOP;
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if (!prog->TexturesUsed[i])
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continue;
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@@ -512,9 +514,6 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
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key->gl_clamp_mask[2] |= 1 << i;
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}
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}
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else {
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key->swizzles[i] = SWIZZLE_NOOP;
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}
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}
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}
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