mesa/main: do not allow stencil-texture enums on gles1
ctx->Extensions.ARB_texture_stencil8 is set regardless of the API that's used, so checking for those direcly will always allow the enums from this extensions when they are supported by the driver. So let's instead check for both ARB_texture_stencil8 and OES_texture_stencil8, so we support depth textures on OpenGL and OpenGL ES 2.0+. There's no extension enabling stencil-textures for OpenGL ES 1.x, so we shouldn't allow those enums there. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -2337,7 +2337,8 @@ _mesa_base_tex_format(const struct gl_context *ctx, GLint internalFormat)
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}
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}
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if (ctx->Extensions.ARB_texture_stencil8) {
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if (_mesa_has_ARB_texture_stencil8(ctx) ||
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_mesa_has_OES_texture_stencil8(ctx)) {
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switch (internalFormat) {
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case GL_STENCIL_INDEX:
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case GL_STENCIL_INDEX1:
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