s/GLuint */GLvoid */
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@@ -273,7 +273,7 @@ _tnl_DrawRangeElements(GLenum mode,
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"DrawRangeElements with empty vertex elements buffer!");
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return;
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}
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indices = (GLuint *) ctx->Array.ElementArrayBufferObj->Data;
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indices = (GLvoid *) ctx->Array.ElementArrayBufferObj->Data;
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}
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/* Check arguments, etc.
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