docs: fix up old comment about fake msaa for llvmpipe
llvmpipe has supported real msaa for quite some time. Reviewed-by: Brian Paul <brian.paul@broadcom.com> Reviewed-by: Michal Krol <michal.krol@broadcom.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37181>
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@@ -63,10 +63,10 @@ GL 3.0, GLSL 1.30 --- all DONE: freedreno, nv50, nvc0, r600, radeonsi, llvmpipe,
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glVertexAttribI commands DONE
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Depth format cube textures DONE (v3d)
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GLX_ARB_create_context (GLX 1.4 is required) DONE (v3d, vc4)
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Multisample anti-aliasing DONE (freedreno/a5xx+, freedreno (*), llvmpipe (*), softpipe (*)), v3d)
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Multisample anti-aliasing DONE (freedreno/a5xx+, freedreno (*), llvmpipe, softpipe (*), v3d)
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8 draw buffers DONE (panfrost/v5+, v3d/vc7+)
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(*) freedreno (a2xx-a4xx), llvmpipe, and softpipe have fake Multisample anti-aliasing support
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(*) freedreno (a2xx-a4xx) and softpipe have fake Multisample anti-aliasing support
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GL 3.1, GLSL 1.40 --- all DONE: freedreno, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl, zink, d3d12, panfrost, asahi, iris, crocus/gen6+
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