docs: Mark some things done in GL3.txt
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@@ -63,7 +63,7 @@ Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, sw
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Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
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Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, r600, swrast)
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Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600)
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Multisample textures (GL_ARB_texture_multisample) not started
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Multisample textures (GL_ARB_texture_multisample) DONE (i965)
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Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, swrast)
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Fence objects (GL_ARB_sync) DONE (i965, r300, r600, swrast)
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GLX_ARB_create_context_profile DONE
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@@ -119,7 +119,7 @@ GLSL 4.2 not started
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GL_ARB_texture_compression_bptc not started
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GL_ARB_compressed_texture_pixel_storage not started
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GL_ARB_shader_atomic_counters not started
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GL_ARB_texture_storage DONE (r300, r600, swrast, gallium)
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GL_ARB_texture_storage DONE (i965, r300, r600, swrast, gallium)
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GL_ARB_transform_feedback_instanced DONE
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GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi)
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GL_ARB_shader_image_load_store not started
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