mesa: only test cube face widths in _mesa_test_texobj_completeness()
As Eric pointed out, we know the cube faces are square at this point so we only need to test the texture widths for consistency. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -540,14 +540,17 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
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}
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if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
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/* make sure that all six cube map level 0 images are the same size */
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const GLuint w = baseImage->Width2;
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const GLuint h = baseImage->Height2;
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/* Make sure that all six cube map level 0 images are the same size.
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* Note: we know that the image's width==height (we enforce that
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* at glTexImage time) so we only need to test the width here.
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*/
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GLuint face;
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assert(baseImage->Width2 == baseImage->Height);
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for (face = 1; face < 6; face++) {
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assert(t->Image[face][baseLevel]->Width2 ==
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t->Image[face][baseLevel]->Height2);
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if (t->Image[face][baseLevel] == NULL ||
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t->Image[face][baseLevel]->Width2 != w ||
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t->Image[face][baseLevel]->Height2 != h) {
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t->Image[face][baseLevel]->Width2 != baseImage->Width2) {
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incomplete(t, BASE, "Cube face missing or mismatched size");
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return;
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}
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