mesa: only test cube face widths in _mesa_test_texobj_completeness()

As Eric pointed out, we know the cube faces are square at this point
so we only need to test the texture widths for consistency.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Brian Paul
2012-03-20 07:46:47 -06:00
parent 2cbccfdcb0
commit 75f82b5d58
+8 -5
View File
@@ -540,14 +540,17 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
}
if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
/* make sure that all six cube map level 0 images are the same size */
const GLuint w = baseImage->Width2;
const GLuint h = baseImage->Height2;
/* Make sure that all six cube map level 0 images are the same size.
* Note: we know that the image's width==height (we enforce that
* at glTexImage time) so we only need to test the width here.
*/
GLuint face;
assert(baseImage->Width2 == baseImage->Height);
for (face = 1; face < 6; face++) {
assert(t->Image[face][baseLevel]->Width2 ==
t->Image[face][baseLevel]->Height2);
if (t->Image[face][baseLevel] == NULL ||
t->Image[face][baseLevel]->Width2 != w ||
t->Image[face][baseLevel]->Height2 != h) {
t->Image[face][baseLevel]->Width2 != baseImage->Width2) {
incomplete(t, BASE, "Cube face missing or mismatched size");
return;
}