anv: Set shader_spilling_rate=15 by default
This avoids massively long shader compile times when there is lots of spilling, at a minor cost of a few more spills/fills. Choose 15 as it is already the default used by the Cyberpunk 2077 driconf workaround. Surprisingly the number of additional spills/fills are miniscule in fossil-db: Instructions in all programs: 152680595 -> 152681525 (+0.0%) SENDs in all programs: 7672789 -> 7672789 (+0.0%) Loops in all programs: 48469 -> 48469 (+0.0%) Cycles in all programs: 11981743456 -> 11984228708 (+0.0%) Spills in all programs: 42989 -> 42779 (-0.5%) Fills in all programs: 76380 -> 76776 (+0.5%) partly because of the chaotic unpredictability that the choice of registe to spill has on a shader. For example, this patch massively helps some shaders in terms of spills/fills: Spills helped fossils/fossil-db/steam-native/red_dead_redemption2.vk-g6.foz/4101ff9c9b83bf22/SIMD8 fragment: 3208 -> 2894 (-9.8%) Fills helped fossils/fossil-db/steam-native/red_dead_redemption2.vk-g6.foz/4101ff9c9b83bf22/SIMD8 fragment: 7258 -> 6795 (-6.4%) Spills helped fossils/q2rtx/q2rtx-rt-pipeline.976f4ab1c0fee975.1.foz/c496e8a549f6b4bf/compute: 109 -> 92 (-15.6%) Related: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31133 Related: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9241 Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11709 Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11844 Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31269>
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@@ -31,7 +31,7 @@ static const driOptionDescription anv_dri_options[] = {
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DRI_CONF_ANV_QUERY_CLEAR_WITH_BLORP_THRESHOLD(6)
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DRI_CONF_ANV_QUERY_COPY_WITH_SHADER_THRESHOLD(6)
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DRI_CONF_ANV_FORCE_INDIRECT_DESCRIPTORS(false)
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DRI_CONF_SHADER_SPILLING_RATE(0)
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DRI_CONF_SHADER_SPILLING_RATE(15)
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DRI_CONF_OPT_B(intel_tbimr, true, "Enable TBIMR tiled rendering")
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DRI_CONF_ANV_COMPRESSION_CONTROL_ENABLED(false)
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DRI_CONF_ANV_FAKE_NONLOCAL_MEMORY(false)
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