anv: Set shader_spilling_rate=15 by default

This avoids massively long shader compile times when there is lots of
spilling, at a minor cost of a few more spills/fills. Choose 15 as it is
already the default used by the Cyberpunk 2077 driconf workaround.

Surprisingly the number of additional spills/fills are miniscule in
fossil-db:

  Instructions in all programs: 152680595 -> 152681525 (+0.0%)
  SENDs in all programs: 7672789 -> 7672789 (+0.0%)
  Loops in all programs: 48469 -> 48469 (+0.0%)
  Cycles in all programs: 11981743456 -> 11984228708 (+0.0%)
  Spills in all programs: 42989 -> 42779 (-0.5%)
  Fills in all programs: 76380 -> 76776 (+0.5%)

partly because of the chaotic unpredictability that the choice of
registe to spill has on a shader. For example, this patch massively
helps some shaders in terms of spills/fills:

  Spills helped fossils/fossil-db/steam-native/red_dead_redemption2.vk-g6.foz/4101ff9c9b83bf22/SIMD8 fragment: 3208 -> 2894 (-9.8%)
  Fills helped fossils/fossil-db/steam-native/red_dead_redemption2.vk-g6.foz/4101ff9c9b83bf22/SIMD8 fragment: 7258 -> 6795 (-6.4%)
  Spills helped fossils/q2rtx/q2rtx-rt-pipeline.976f4ab1c0fee975.1.foz/c496e8a549f6b4bf/compute: 109 -> 92 (-15.6%)

Related: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31133
Related: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9241
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11709
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11844
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31269>
This commit is contained in:
Matt Turner
2024-09-19 16:16:39 -04:00
committed by Marge Bot
parent 27295ca4d0
commit 75f02ed4b5
+1 -1
View File
@@ -31,7 +31,7 @@ static const driOptionDescription anv_dri_options[] = {
DRI_CONF_ANV_QUERY_CLEAR_WITH_BLORP_THRESHOLD(6)
DRI_CONF_ANV_QUERY_COPY_WITH_SHADER_THRESHOLD(6)
DRI_CONF_ANV_FORCE_INDIRECT_DESCRIPTORS(false)
DRI_CONF_SHADER_SPILLING_RATE(0)
DRI_CONF_SHADER_SPILLING_RATE(15)
DRI_CONF_OPT_B(intel_tbimr, true, "Enable TBIMR tiled rendering")
DRI_CONF_ANV_COMPRESSION_CONTROL_ENABLED(false)
DRI_CONF_ANV_FAKE_NONLOCAL_MEMORY(false)