i915: fall back to software rendering when shadow comparison is
enabled for 1D texture. fix #12176
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@@ -257,18 +257,15 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
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*/
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if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB &&
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tObj->Target != GL_TEXTURE_3D) {
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if (tObj->Target == GL_TEXTURE_1D)
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return GL_FALSE;
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state[I915_TEXREG_SS2] |=
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(SS2_SHADOW_ENABLE |
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intel_translate_shadow_compare_func(tObj->CompareFunc));
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if (tObj->Target == GL_TEXTURE_1D) {
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minFilt = FILTER_NEAREST;
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magFilt = FILTER_NEAREST;
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} else {
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minFilt = FILTER_4X4_FLAT;
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magFilt = FILTER_4X4_FLAT;
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}
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minFilt = FILTER_4X4_FLAT;
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magFilt = FILTER_4X4_FLAT;
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}
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state[I915_TEXREG_SS2] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
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