glsl: Validate vertex emission in geometry shaders.

Check if non-zero streams are used. Fail to link if emitting to unsupported
streams or emitting to non-zero streams with output type other than GL_POINTS.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
This commit is contained in:
Iago Toral Quiroga
2014-06-16 16:09:53 +02:00
parent e877aadde0
commit 7589683c97
+134 -14
View File
@@ -250,31 +250,100 @@ public:
}
};
/**
* Visitor that determines whether or not a shader uses ir_end_primitive.
* Visitor that determines the highest stream id to which a (geometry) shader
* emits vertices. It also checks whether End{Stream}Primitive is ever called.
*/
class find_end_primitive_visitor : public ir_hierarchical_visitor {
class find_emit_vertex_visitor : public ir_hierarchical_visitor {
public:
find_end_primitive_visitor()
: found(false)
find_emit_vertex_visitor(int max_allowed)
: max_stream_allowed(max_allowed),
invalid_stream_id(0),
invalid_stream_id_from_emit_vertex(false),
end_primitive_found(false),
uses_non_zero_stream(false)
{
/* empty */
}
virtual ir_visitor_status visit(ir_end_primitive *)
virtual ir_visitor_status visit_leave(ir_emit_vertex *ir)
{
found = true;
return visit_stop;
int stream_id = ir->stream_id();
if (stream_id < 0) {
invalid_stream_id = stream_id;
invalid_stream_id_from_emit_vertex = true;
return visit_stop;
}
if (stream_id > max_stream_allowed) {
invalid_stream_id = stream_id;
invalid_stream_id_from_emit_vertex = true;
return visit_stop;
}
if (stream_id != 0)
uses_non_zero_stream = true;
return visit_continue;
}
bool end_primitive_found()
virtual ir_visitor_status visit_leave(ir_end_primitive *ir)
{
return found;
end_primitive_found = true;
int stream_id = ir->stream_id();
if (stream_id < 0) {
invalid_stream_id = stream_id;
invalid_stream_id_from_emit_vertex = false;
return visit_stop;
}
if (stream_id > max_stream_allowed) {
invalid_stream_id = stream_id;
invalid_stream_id_from_emit_vertex = false;
return visit_stop;
}
if (stream_id != 0)
uses_non_zero_stream = true;
return visit_continue;
}
bool error()
{
return invalid_stream_id != 0;
}
const char *error_func()
{
return invalid_stream_id_from_emit_vertex ?
"EmitStreamVertex" : "EndStreamPrimitive";
}
int error_stream()
{
return invalid_stream_id;
}
bool uses_streams()
{
return uses_non_zero_stream;
}
bool uses_end_primitive()
{
return end_primitive_found;
}
private:
bool found;
int max_stream_allowed;
int invalid_stream_id;
bool invalid_stream_id_from_emit_vertex;
bool end_primitive_found;
bool uses_non_zero_stream;
};
} /* anonymous namespace */
@@ -551,10 +620,58 @@ validate_geometry_shader_executable(struct gl_shader_program *prog,
analyze_clip_usage(prog, shader, &prog->Geom.UsesClipDistance,
&prog->Geom.ClipDistanceArraySize);
}
find_end_primitive_visitor end_primitive;
end_primitive.run(shader->ir);
prog->Geom.UsesEndPrimitive = end_primitive.end_primitive_found();
/**
* Check if geometry shaders emit to non-zero streams and do corresponding
* validations.
*/
static void
validate_geometry_shader_emissions(struct gl_context *ctx,
struct gl_shader_program *prog)
{
if (prog->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
find_emit_vertex_visitor emit_vertex(ctx->Const.MaxVertexStreams - 1);
emit_vertex.run(prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->ir);
if (emit_vertex.error()) {
linker_error(prog, "Invalid call %s(%d). Accepted values for the "
"stream parameter are in the range [0, %d].",
emit_vertex.error_func(),
emit_vertex.error_stream(),
ctx->Const.MaxVertexStreams - 1);
}
prog->Geom.UsesStreams = emit_vertex.uses_streams();
prog->Geom.UsesEndPrimitive = emit_vertex.uses_end_primitive();
/* From the ARB_gpu_shader5 spec:
*
* "Multiple vertex streams are supported only if the output primitive
* type is declared to be "points". A program will fail to link if it
* contains a geometry shader calling EmitStreamVertex() or
* EndStreamPrimitive() if its output primitive type is not "points".
*
* However, in the same spec:
*
* "The function EmitVertex() is equivalent to calling EmitStreamVertex()
* with <stream> set to zero."
*
* And:
*
* "The function EndPrimitive() is equivalent to calling
* EndStreamPrimitive() with <stream> set to zero."
*
* Since we can call EmitVertex() and EndPrimitive() when we output
* primitives other than points, calling EmitStreamVertex(0) or
* EmitEndPrimitive(0) should not produce errors. This it also what Nvidia
* does. Currently we only set prog->Geom.UsesStreams to TRUE when
* EmitStreamVertex() or EmitEndPrimitive() are called with a non-zero
* stream.
*/
if (prog->Geom.UsesStreams && prog->Geom.OutputType != GL_POINTS) {
linker_error(prog, "EmitStreamVertex(n) and EndStreamPrimitive(n) "
"with n>0 requires point output");
}
}
}
@@ -2558,6 +2675,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
;
}
/* Check and validate stream emissions in geometry shaders */
validate_geometry_shader_emissions(ctx, prog);
/* Mark all generic shader inputs and outputs as unpaired. */
for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
if (prog->_LinkedShaders[i] != NULL) {