progs/demos: add fps output to cubemap
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@@ -53,6 +53,8 @@ static GLint FrameParity = 0;
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static GLenum FilterIndex = 0;
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static GLint ClampIndex = 0;
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static GLboolean supportFBO = GL_FALSE;
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static GLint T0 = 0;
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static GLint Frames = 0;
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static struct {
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@@ -268,6 +270,20 @@ static void draw( void )
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glPopMatrix();
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glutSwapBuffers();
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Frames++;
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{
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GLint t = glutGet(GLUT_ELAPSED_TIME);
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if (t - T0 >= 5000) {
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GLfloat seconds = (t - T0) / 1000.0;
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GLfloat fps = Frames / seconds;
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printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
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fflush(stdout);
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T0 = t;
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Frames = 0;
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}
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}
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}
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