iris: Dodge more GLSL IR lowering
This avoids some lower_instructions bits in st.
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@@ -407,11 +407,12 @@ iris_get_shader_param(struct pipe_screen *pscreen,
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return 1 << PIPE_SHADER_IR_NIR;
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case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
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return 32;
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case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
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case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
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return 1;
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case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
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case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
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case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
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case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
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case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
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case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
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case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
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case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
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