main: Refactor _mesa_ReadBuffer.

This could have added a new DD table entry for ReadBuffer that takes an
arbitrary read buffer, but, after looking at the existing DD functions,
Kenneth Graunke recommended that we just skip calling the DD functions in the
case of ARB_direct_state_access.  The DD implementations for ReadBuffer
have limited functionality, especially with respect to
ARB_direct_state_access.

[Fredrik: Call the driver function when fb is the bound read buffer]

Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
This commit is contained in:
Laura Ekstrand
2015-02-06 15:23:05 -08:00
committed by Fredrik Höglund
parent 642fb71277
commit 7518c6b5b2
3 changed files with 32 additions and 24 deletions
+25 -22
View File
@@ -623,11 +623,10 @@ _mesa_update_draw_buffers(struct gl_context *ctx)
* \param bufferIndex the numerical index corresponding to 'buffer'
*/
void
_mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex)
_mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum buffer, GLint bufferIndex)
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
if (_mesa_is_winsys_fbo(fb)) {
if ((fb == ctx->ReadBuffer) && _mesa_is_winsys_fbo(fb)) {
/* Only update the per-context READ_BUFFER state if we're bound to
* a window-system framebuffer.
*/
@@ -646,23 +645,17 @@ _mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex)
* Called by glReadBuffer to set the source renderbuffer for reading pixels.
* \param mode color buffer such as GL_FRONT, GL_BACK, etc.
*/
void GLAPIENTRY
_mesa_ReadBuffer(GLenum buffer)
void
_mesa_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum buffer, const char *caller)
{
struct gl_framebuffer *fb;
GLbitfield supportedMask;
GLint srcBuffer;
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
fb = ctx->ReadBuffer;
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
_mesa_debug(ctx, "%s %s\n", caller, _mesa_lookup_enum_by_nr(buffer));
if (buffer == GL_NONE) {
/* This is legal--it means that no buffer should be bound for reading. */
@@ -673,24 +666,34 @@ _mesa_ReadBuffer(GLenum buffer)
srcBuffer = read_buffer_enum_to_index(buffer);
if (srcBuffer == -1) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glReadBuffer(buffer=0x%x)", buffer);
"%s(invalid buffer %s)", caller,
_mesa_lookup_enum_by_nr(buffer));
return;
}
supportedMask = supported_buffer_bitmask(ctx, fb);
if (((1 << srcBuffer) & supportedMask) == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glReadBuffer(buffer=0x%x)", buffer);
"%s(invalid buffer %s)", caller,
_mesa_lookup_enum_by_nr(buffer));
return;
}
}
/* OK, all error checking has been completed now */
_mesa_readbuffer(ctx, buffer, srcBuffer);
_mesa_readbuffer(ctx, fb, buffer, srcBuffer);
/*
* Call device driver function.
*/
if (ctx->Driver.ReadBuffer)
(*ctx->Driver.ReadBuffer)(ctx, buffer);
/* Call the device driver function only if fb is the bound read buffer */
if (fb == ctx->ReadBuffer) {
if (ctx->Driver.ReadBuffer)
(*ctx->Driver.ReadBuffer)(ctx, buffer);
}
}
void GLAPIENTRY
_mesa_ReadBuffer(GLenum buffer)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_read_buffer(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
}
+6 -1
View File
@@ -57,12 +57,17 @@ _mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
const GLbitfield *destMask);
extern void
_mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex);
_mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum buffer, GLint bufferIndex);
extern void
_mesa_update_draw_buffers(struct gl_context *ctx);
extern void
_mesa_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum buffer, const char *caller);
extern void GLAPIENTRY
_mesa_ReadBuffer( GLenum mode );
+1 -1
View File
@@ -1579,7 +1579,7 @@ handle_first_current(struct gl_context *ctx)
bufferIndex = BUFFER_FRONT_LEFT;
}
_mesa_readbuffer(ctx, buffer, bufferIndex);
_mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex);
}
}