st/mesa: enable nir path for all shaders.
There is no reason to block this here, if a driver enables it, let it handle it. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -6973,15 +6973,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
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struct gl_program *linked_prog = NULL;
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if (preferred_ir == PIPE_SHADER_IR_NIR) {
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/* TODO only for GLSL VS/FS/CS for now: */
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switch (shader->Stage) {
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case MESA_SHADER_VERTEX:
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case MESA_SHADER_FRAGMENT:
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case MESA_SHADER_COMPUTE:
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linked_prog = st_nir_get_mesa_program(ctx, prog, shader);
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default:
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break;
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}
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linked_prog = st_nir_get_mesa_program(ctx, prog, shader);
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} else {
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linked_prog = get_mesa_program_tgsi(ctx, prog, shader);
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}
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