st/mesa: enable nir path for all shaders.

There is no reason to block this here, if a driver enables
it, let it handle it.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2017-10-23 23:43:31 +01:00
parent 3ee2e98aff
commit 74fc9e9186
+1 -9
View File
@@ -6973,15 +6973,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
struct gl_program *linked_prog = NULL;
if (preferred_ir == PIPE_SHADER_IR_NIR) {
/* TODO only for GLSL VS/FS/CS for now: */
switch (shader->Stage) {
case MESA_SHADER_VERTEX:
case MESA_SHADER_FRAGMENT:
case MESA_SHADER_COMPUTE:
linked_prog = st_nir_get_mesa_program(ctx, prog, shader);
default:
break;
}
linked_prog = st_nir_get_mesa_program(ctx, prog, shader);
} else {
linked_prog = get_mesa_program_tgsi(ctx, prog, shader);
}