intel/blorp: Set array_len for 3D images properly
We need to minify the depth so we don't set a size that's out-of-bounds. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21376>
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@@ -189,8 +189,9 @@ brw_blorp_surface_info_init(struct blorp_batch *batch,
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.swizzle = ISL_SWIZZLE_IDENTITY,
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};
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info->view.array_len = MAX2(info->surf.logical_level0_px.depth,
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info->surf.logical_level0_px.array_len);
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info->view.array_len =
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MAX2(u_minify(info->surf.logical_level0_px.depth, level),
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info->surf.logical_level0_px.array_len);
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if (!is_dest &&
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(info->surf.dim == ISL_SURF_DIM_3D ||
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