added enums for GL_ARB_depth_texture/shadow/shadow_ambient (temporary)

This commit is contained in:
Brian Paul
2001-12-05 22:01:13 +00:00
parent ef4f5b391e
commit 74df2ef732
+38 -20
View File
@@ -1,4 +1,4 @@
/* $Id: gl.h,v 1.61 2001/11/19 00:13:45 brianp Exp $ */
/* $Id: gl.h,v 1.62 2001/12/05 22:01:13 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -504,8 +504,6 @@ typedef double GLclampd; /* double precision float in [0,1] */
/* Evaluators */
#define GL_AUTO_NORMAL 0x0D80
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
@@ -515,8 +513,6 @@ typedef double GLclampd; /* double precision float in [0,1] */
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
@@ -525,6 +521,10 @@ typedef double GLclampd; /* double precision float in [0,1] */
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_COEFF 0x0A00
#define GL_DOMAIN 0x0A02
#define GL_ORDER 0x0A01
@@ -2504,40 +2504,58 @@ GLAPI void GLAPIENTRY glTracePointerRangeMESA( const GLvoid* first, const GLvoid
/* XXX not finalized yet - just testing */
GLAPI void GLAPIENTRY glWindowPos2dARB(GLdouble x, GLdouble y);
GLAPI void GLAPIENTRY glWindowPos2fARB(GLfloat x, GLfloat y);
GLAPI void GLAPIENTRY glWindowPos2iARB(GLint x, GLint y);
GLAPI void GLAPIENTRY glWindowPos2sARB(GLshort x, GLshort y);
GLAPI void GLAPIENTRY glWindowPos2dvARB(const GLdouble *p);
GLAPI void GLAPIENTRY glWindowPos2fvARB(const GLfloat *p);
GLAPI void GLAPIENTRY glWindowPos2ivARB(const GLint *p);
GLAPI void GLAPIENTRY glWindowPos2svARB(const GLshort *p);
GLAPI void GLAPIENTRY glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z);
GLAPI void GLAPIENTRY glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z);
GLAPI void GLAPIENTRY glWindowPos3iARB(GLint x, GLint y, GLint z);
GLAPI void GLAPIENTRY glWindowPos3sARB(GLshort x, GLshort y, GLshort z);
GLAPI void GLAPIENTRY glWindowPos3dvARB(const GLdouble *p);
GLAPI void GLAPIENTRY glWindowPos3fvARB(const GLfloat *p);
GLAPI void GLAPIENTRY glWindowPos3ivARB(const GLint *p);
GLAPI void GLAPIENTRY glWindowPos3svARB(const GLshort *p);
#endif /* GL_ARB_window_pos */
#ifndef GL_ARB_shadow
#define GL_ARB_shadow 1
/* XXX not finalized yet - just testing */
#define GL_TEXTURE_COMPARE_MODE_ARB 0x9990
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x9991
#define GL_TEXTURE_COMPARE_RESULT_ARB 0x9992
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x9993
#endif
#ifndef GL_ARB_shadow_ambient
#define GL_ARB_shadow_ambient 1
/* XXX not finalized yet - just testing */
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
#endif
#ifndef GL_ARB_depth_texture
#define GL_ARB_depth_texture 1
/* XXX not finalized yet - just testing */
#define GL_DEPTH_COMPONENT16_ARB 0x81A5
#define GL_DEPTH_COMPONENT24_ARB 0x81A6
#define GL_DEPTH_COMPONENT32_ARB 0x81A7
#endif
/**********************************************************************
* Begin system-specific stuff
*/