added enums for GL_ARB_depth_texture/shadow/shadow_ambient (temporary)
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+38
-20
@@ -1,4 +1,4 @@
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/* $Id: gl.h,v 1.61 2001/11/19 00:13:45 brianp Exp $ */
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/* $Id: gl.h,v 1.62 2001/12/05 22:01:13 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -504,8 +504,6 @@ typedef double GLclampd; /* double precision float in [0,1] */
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/* Evaluators */
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#define GL_AUTO_NORMAL 0x0D80
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#define GL_MAP1_COLOR_4 0x0D90
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#define GL_MAP1_GRID_DOMAIN 0x0DD0
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#define GL_MAP1_GRID_SEGMENTS 0x0DD1
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#define GL_MAP1_INDEX 0x0D91
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#define GL_MAP1_NORMAL 0x0D92
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#define GL_MAP1_TEXTURE_COORD_1 0x0D93
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@@ -515,8 +513,6 @@ typedef double GLclampd; /* double precision float in [0,1] */
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#define GL_MAP1_VERTEX_3 0x0D97
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#define GL_MAP1_VERTEX_4 0x0D98
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#define GL_MAP2_COLOR_4 0x0DB0
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#define GL_MAP2_GRID_DOMAIN 0x0DD2
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#define GL_MAP2_GRID_SEGMENTS 0x0DD3
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#define GL_MAP2_INDEX 0x0DB1
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#define GL_MAP2_NORMAL 0x0DB2
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#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
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@@ -525,6 +521,10 @@ typedef double GLclampd; /* double precision float in [0,1] */
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#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
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#define GL_MAP2_VERTEX_3 0x0DB7
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#define GL_MAP2_VERTEX_4 0x0DB8
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#define GL_MAP1_GRID_DOMAIN 0x0DD0
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#define GL_MAP1_GRID_SEGMENTS 0x0DD1
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#define GL_MAP2_GRID_DOMAIN 0x0DD2
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#define GL_MAP2_GRID_SEGMENTS 0x0DD3
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#define GL_COEFF 0x0A00
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#define GL_DOMAIN 0x0A02
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#define GL_ORDER 0x0A01
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@@ -2504,40 +2504,58 @@ GLAPI void GLAPIENTRY glTracePointerRangeMESA( const GLvoid* first, const GLvoid
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/* XXX not finalized yet - just testing */
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GLAPI void GLAPIENTRY glWindowPos2dARB(GLdouble x, GLdouble y);
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GLAPI void GLAPIENTRY glWindowPos2fARB(GLfloat x, GLfloat y);
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GLAPI void GLAPIENTRY glWindowPos2iARB(GLint x, GLint y);
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GLAPI void GLAPIENTRY glWindowPos2sARB(GLshort x, GLshort y);
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GLAPI void GLAPIENTRY glWindowPos2dvARB(const GLdouble *p);
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GLAPI void GLAPIENTRY glWindowPos2fvARB(const GLfloat *p);
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GLAPI void GLAPIENTRY glWindowPos2ivARB(const GLint *p);
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GLAPI void GLAPIENTRY glWindowPos2svARB(const GLshort *p);
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GLAPI void GLAPIENTRY glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z);
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GLAPI void GLAPIENTRY glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z);
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GLAPI void GLAPIENTRY glWindowPos3iARB(GLint x, GLint y, GLint z);
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GLAPI void GLAPIENTRY glWindowPos3sARB(GLshort x, GLshort y, GLshort z);
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GLAPI void GLAPIENTRY glWindowPos3dvARB(const GLdouble *p);
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GLAPI void GLAPIENTRY glWindowPos3fvARB(const GLfloat *p);
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GLAPI void GLAPIENTRY glWindowPos3ivARB(const GLint *p);
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GLAPI void GLAPIENTRY glWindowPos3svARB(const GLshort *p);
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#endif /* GL_ARB_window_pos */
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#ifndef GL_ARB_shadow
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#define GL_ARB_shadow 1
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/* XXX not finalized yet - just testing */
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#define GL_TEXTURE_COMPARE_MODE_ARB 0x9990
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#define GL_TEXTURE_COMPARE_FUNC_ARB 0x9991
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#define GL_TEXTURE_COMPARE_RESULT_ARB 0x9992
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#define GL_COMPARE_R_TO_TEXTURE_ARB 0x9993
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#endif
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#ifndef GL_ARB_shadow_ambient
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#define GL_ARB_shadow_ambient 1
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/* XXX not finalized yet - just testing */
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#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
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#endif
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#ifndef GL_ARB_depth_texture
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#define GL_ARB_depth_texture 1
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/* XXX not finalized yet - just testing */
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#define GL_DEPTH_COMPONENT16_ARB 0x81A5
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#define GL_DEPTH_COMPONENT24_ARB 0x81A6
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#define GL_DEPTH_COMPONENT32_ARB 0x81A7
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#endif
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/**********************************************************************
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* Begin system-specific stuff
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*/
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