mesa: added _mesa_format_image_size64()
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@@ -1073,6 +1073,36 @@ _mesa_format_image_size(gl_format format, GLsizei width,
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}
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/**
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* Same as _mesa_format_image_size() but returns a 64-bit value to
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* accomodate very large textures.
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*/
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uint64_t
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_mesa_format_image_size64(gl_format format, GLsizei width,
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GLsizei height, GLsizei depth)
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{
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const struct gl_format_info *info = _mesa_get_format_info(format);
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/* Strictly speaking, a conditional isn't needed here */
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if (info->BlockWidth > 1 || info->BlockHeight > 1) {
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/* compressed format (2D only for now) */
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const uint64_t bw = info->BlockWidth, bh = info->BlockHeight;
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const uint64_t wblocks = (width + bw - 1) / bw;
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const uint64_t hblocks = (height + bh - 1) / bh;
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const uint64_t sz = wblocks * hblocks * info->BytesPerBlock;
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assert(depth == 1);
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return sz;
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}
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else {
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/* non-compressed */
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const uint64_t sz = ((uint64_t) width *
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(uint64_t) height *
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(uint64_t) depth *
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info->BytesPerBlock);
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return sz;
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}
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}
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GLint
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_mesa_format_row_stride(gl_format format, GLsizei width)
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@@ -209,6 +209,10 @@ extern GLuint
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_mesa_format_image_size(gl_format format, GLsizei width,
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GLsizei height, GLsizei depth);
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extern uint64_t
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_mesa_format_image_size64(gl_format format, GLsizei width,
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GLsizei height, GLsizei depth);
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extern GLint
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_mesa_format_row_stride(gl_format format, GLsizei width);
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