radv: enable radv_disable_aniso_single_level for Battlefield 1 & V

Both games seem to have a bug. This can also be reproduced with
AMDVLK since PAL enabled anisotropic filtering for single level images.

Fixes: 5ce4017a2b ("radv,aco: do not disable anisotropy filtering for non-mipmap images")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5753
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14471>
This commit is contained in:
Samuel Pitoiset
2021-12-27 14:36:34 +01:00
committed by Marge Bot
parent e6173ed1d2
commit 74b0fbe2e9
+8
View File
@@ -967,6 +967,14 @@ TODO: document the other workarounds.
<application name="F1 2021" application_name_match="F1_2021_dx12.exe">
<option name="radv_disable_htile_layers" value="true" />
</application>
<application name="Battlefield 1 (DX11/DX12)" application_name_match="bf1.exe">
<option name="radv_disable_aniso_single_level" value="true" />
</application>
<application name="Battlefield V (DX11/DX12)" application_name_match="bfv.exe">
<option name="radv_disable_aniso_single_level" value="true" />
</application>
</device>
<device driver="virtio_gpu">