glthread: align small buffer uploads to 4 bytes
some apps (e.g., supertuxkart) use a ton of 4 byte subdata calls, and this halves their memory consumption Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21875>
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@@ -88,7 +88,7 @@ _mesa_glthread_upload(struct gl_context *ctx, const void *data,
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return;
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/* The alignment was chosen arbitrarily. */
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unsigned offset = align(glthread->upload_offset, 8) + start_offset;
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unsigned offset = align(glthread->upload_offset, size <= 4 ? 4 : 8) + start_offset;
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/* Allocate a new buffer if needed. */
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if (unlikely(!glthread->upload_buffer || offset + size > default_size)) {
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