zink: copy the non-dirty shader stages when updating gfx program
typo during refactoring
Fixes: d8455e5ebf ("zink: change u_foreach_bit to regular for loop in zink_gfx_program_update")
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18786>
This commit is contained in:
committed by
Marge Bot
parent
6df9bcaa10
commit
745efa1231
@@ -423,7 +423,7 @@ zink_gfx_program_update(struct zink_context *ctx)
|
||||
if (entry) {
|
||||
prog = (struct zink_gfx_program*)entry->data;
|
||||
for (unsigned i = 0; i < ZINK_GFX_SHADER_COUNT; i++) {
|
||||
if (prog->stages_present & ctx->dirty_shader_stages & BITFIELD_BIT(i))
|
||||
if (prog->stages_present & ~ctx->dirty_shader_stages & BITFIELD_BIT(i))
|
||||
ctx->gfx_pipeline_state.modules[i] = prog->modules[i]->shader;
|
||||
}
|
||||
/* ensure variants are always updated if keys have changed since last use */
|
||||
|
||||
Reference in New Issue
Block a user