svga: fix comment for emit_adjusted_vertex_attribs()
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@@ -3525,9 +3525,9 @@ emit_inverted_texcoords(struct svga_shader_emitter *emit)
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/**
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* Emit code to invert the T component of the incoming texture coordinate.
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* This is used for drawing point sprites when
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* pipe_rasterizer_state::sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT.
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* Emit code to adjust vertex shader inputs/attributes:
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* - Change range from [0,1] to [-1,1] (for normalized byte/short attribs).
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* - Set attrib W component = 1.
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*/
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static boolean
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emit_adjusted_vertex_attribs(struct svga_shader_emitter *emit)
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