spirv: Allow VRS with mesh shaders.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14291>
This commit is contained in:
Timur Kristóf
2021-12-16 18:46:40 +01:00
parent c8c00fc6c3
commit 739bf4d0be
+2 -1
View File
@@ -1119,7 +1119,8 @@ vtn_get_builtin_location(struct vtn_builder *b,
break;
case SpvBuiltInPrimitiveShadingRateKHR:
if (b->shader->info.stage == MESA_SHADER_VERTEX ||
b->shader->info.stage == MESA_SHADER_GEOMETRY) {
b->shader->info.stage == MESA_SHADER_GEOMETRY ||
b->shader->info.stage == MESA_SHADER_MESH) {
*location = VARYING_SLOT_PRIMITIVE_SHADING_RATE;
*mode = nir_var_shader_out;
} else {