mesa: also flush after compute dispatch when debug flag enabled
This makes MESA_DEBUG=flush also flush after compute dispatches. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Acked-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11205>
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@@ -298,6 +298,9 @@ dispatch_compute(GLuint num_groups_x, GLuint num_groups_y,
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return;
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ctx->Driver.DispatchCompute(ctx, num_groups);
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if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
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_mesa_flush(ctx);
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}
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void GLAPIENTRY
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@@ -329,6 +332,9 @@ dispatch_compute_indirect(GLintptr indirect, bool no_error)
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return;
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ctx->Driver.DispatchComputeIndirect(ctx, indirect);
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if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
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_mesa_flush(ctx);
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}
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extern void GLAPIENTRY
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@@ -369,6 +375,9 @@ dispatch_compute_group_size(GLuint num_groups_x, GLuint num_groups_y,
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return;
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ctx->Driver.DispatchComputeGroupSize(ctx, num_groups, group_size);
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if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
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_mesa_flush(ctx);
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}
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void GLAPIENTRY
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