i965g: hook up pipe sampler callbacks

This commit is contained in:
Keith Whitwell
2009-11-04 15:59:56 +00:00
parent 9706a83bc9
commit 7373bc0e02
6 changed files with 120 additions and 68 deletions
+1
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@@ -32,6 +32,7 @@ C_SOURCES = \
brw_pipe_shader.c \
brw_pipe_flush.c \
brw_pipe_misc.c \
brw_pipe_sampler.c \
brw_pipe_rast.c \
brw_sf.c \
brw_sf_emit.c \
+1 -1
View File
@@ -505,7 +505,7 @@ struct brw_context
unsigned num_vertex_elements;
unsigned num_samplers;
struct brw_texture *texture[PIPE_MAX_SAMPLERS];
struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
unsigned num_textures;
unsigned num_vertex_buffers;
+114 -63
View File
@@ -1,5 +1,7 @@
#include "util/u_memory.h"
#include "util/u_math.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
@@ -39,119 +41,166 @@ static GLuint translate_wrap_mode( unsigned wrap )
}
}
static GLuint translate_img_filter( unsigned filter )
{
switch (filter) {
case PIPE_TEX_FILTER_NEAREST:
return BRW_MAPFILTER_NEAREST;
case PIPE_TEX_FILTER_LINEAR:
return BRW_MAPFILTER_LINEAR;
case PIPE_TEX_FILTER_ANISO:
return BRW_MAPFILTER_ANISOTROPIC;
default:
assert(0);
return BRW_MAPFILTER_NEAREST;
}
}
static GLuint translate_mip_filter( unsigned filter )
{
switch (filter) {
case PIPE_TEX_MIPFILTER_NONE:
return BRW_MIPFILTER_NONE;
case PIPE_TEX_MIPFILTER_NEAREST:
return BRW_MIPFILTER_NEAREST;
case PIPE_TEX_MIPFILTER_LINEAR:
return BRW_MIPFILTER_LINEAR;
default:
assert(0);
return BRW_MIPFILTER_NONE;
}
}
/* XXX: not sure why there are special translations for the shadow tex
* compare functions. In particular ALWAYS is translated to NEVER.
* Is this a hardware issue? Does i965 really suffer from this?
*/
static GLuint translate_shadow_compare_func( unsigned func )
{
switch (func) {
case PIPE_FUNC_NEVER:
return BRW_COMPAREFUNCTION_ALWAYS;
case PIPE_FUNC_LESS:
return BRW_COMPAREFUNCTION_LEQUAL;
case PIPE_FUNC_LEQUAL:
return BRW_COMPAREFUNCTION_LESS;
case PIPE_FUNC_GREATER:
return BRW_COMPAREFUNCTION_GEQUAL;
case PIPE_FUNC_GEQUAL:
return BRW_COMPAREFUNCTION_GREATER;
case PIPE_FUNC_NOTEQUAL:
return BRW_COMPAREFUNCTION_EQUAL;
case PIPE_FUNC_EQUAL:
return BRW_COMPAREFUNCTION_NOTEQUAL;
case PIPE_FUNC_ALWAYS:
return BRW_COMPAREFUNCTION_NEVER;
default:
assert(0);
return BRW_COMPAREFUNCTION_NEVER;
}
}
static void *brw_create_sampler_state( struct pipe_context *pipe,
const struct pipe_sampler_state *templ )
static void *
brw_create_sampler_state( struct pipe_context *pipe,
const struct pipe_sampler_state *template )
{
struct brw_sampler_state *sampler = CALLOC_STRUCT(brw_sampler_state);
switch (key->minfilter) {
case GL_NEAREST:
sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
break;
case GL_LINEAR:
sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
break;
case GL_NEAREST_MIPMAP_NEAREST:
sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST;
break;
case GL_LINEAR_MIPMAP_NEAREST:
sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST;
break;
case GL_NEAREST_MIPMAP_LINEAR:
sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR;
break;
case GL_LINEAR_MIPMAP_LINEAR:
sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR;
break;
default:
break;
}
sampler->ss0.min_filter = translate_img_filter( template->min_img_filter );
sampler->ss0.mag_filter = translate_img_filter( template->mag_img_filter );
sampler->ss0.mip_filter = translate_mip_filter( template->min_mip_filter );
/* Set Anisotropy:
/* XXX: anisotropy logic slightly changed:
*/
if (key->max_aniso > 1.0) {
if (template->max_anisotropy > 1.0) {
sampler->ss0.min_filter = BRW_MAPFILTER_ANISOTROPIC;
sampler->ss0.mag_filter = BRW_MAPFILTER_ANISOTROPIC;
if (key->max_aniso > 2.0) {
sampler->ss3.max_aniso = MIN2((key->max_aniso - 2) / 2,
if (template->max_anisotropy > 2.0) {
sampler->ss3.max_aniso = MIN2((template->max_anisotropy - 2) / 2,
BRW_ANISORATIO_16);
}
}
else {
switch (key->magfilter) {
case GL_NEAREST:
sampler->ss0.mag_filter = BRW_MAPFILTER_NEAREST;
break;
case GL_LINEAR:
sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
break;
default:
break;
}
}
sampler->ss1.r_wrap_mode = translate_wrap_mode(key->wrap_r);
sampler->ss1.s_wrap_mode = translate_wrap_mode(key->wrap_s);
sampler->ss1.t_wrap_mode = translate_wrap_mode(key->wrap_t);
sampler->ss1.r_wrap_mode = translate_wrap_mode(template->wrap_r);
sampler->ss1.s_wrap_mode = translate_wrap_mode(template->wrap_s);
sampler->ss1.t_wrap_mode = translate_wrap_mode(template->wrap_t);
/* Set LOD bias:
*/
sampler->ss0.lod_bias = S_FIXED(CLAMP(key->lod_bias, -16, 15), 6);
sampler->ss0.lod_bias =
util_signed_fixed(CLAMP(template->lod_bias, -16, 15), 6);
sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
/* Set shadow function:
*/
if (key->comparemode == GL_COMPARE_R_TO_TEXTURE_ARB) {
if (template->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
/* Shadowing is "enabled" by emitting a particular sampler
* message (sample_c). So need to recompile WM program when
* shadow comparison is enabled on each/any texture unit.
*/
sampler->ss0.shadow_function =
intel_translate_shadow_compare_func(key->comparefunc);
translate_shadow_compare_func(template->compare_func);
}
/* Set BaseMipLevel, MaxLOD, MinLOD:
*/
sampler->ss0.base_level = U_FIXED(0, 1);
sampler->ss0.base_level =
util_unsigned_fixed(0, 1);
sampler->ss1.max_lod = U_FIXED(MIN2(MAX2(key->maxlod, 0), 13), 6);
sampler->ss1.min_lod = U_FIXED(MIN2(MAX2(key->minlod, 0), 13), 6);
sampler->ss1.max_lod =
util_unsigned_fixed(CLAMP(template->max_lod, 0, 13), 6);
sampler->ss1.min_lod =
util_unsigned_fixed(CLAMP(template->min_lod, 0, 13), 6);
return (void *)sampler;
}
static void brw_bind_sampler_state(struct pipe_context *pipe,
void *cso)
unsigned num, void **sampler)
{
struct brw_context *brw = brw_context(pipe);
brw->curr.sampler = (const struct brw_sampler_state *)cso;
brw->state.dirty.mesa |= PIPE_NEW_SAMPLER;
int i;
for (i = 0; i < num; i++)
brw->curr.sampler[i] = sampler[i];
for (i = num; i < brw->curr.num_samplers; i++)
brw->curr.sampler[i] = NULL;
brw->curr.num_samplers = num;
brw->state.dirty.mesa |= PIPE_NEW_SAMPLERS;
}
static void brw_delete_sampler_state(struct pipe_context *pipe,
void *cso)
{
struct brw_context *brw = brw_context(pipe);
FREE(cso);
}
static void brw_set_sampler_textures(struct pipe_context *pipe,
unsigned num_textures,
struct pipe_texture **tex)
unsigned num,
struct pipe_texture **texture)
{
struct brw_context *brw = brw_context(pipe);
int i;
for (i = 0; i < num; i++)
pipe_texture_reference(&brw->curr.texture[i], texture[i]);
for (i = num; i < brw->curr.num_textures; i++)
pipe_texture_reference(&brw->curr.texture[i], NULL);
brw->curr.num_textures = num;
brw->state.dirty.mesa |= PIPE_NEW_BOUND_TEXTURES;
}
@@ -160,8 +209,10 @@ void brw_pipe_sampler_init( struct brw_context *brw )
{
brw->base.set_sampler_textures = brw_set_sampler_textures;
brw->base.create_sampler_state = brw_create_sampler_state;
brw->base.bind_sampler_state = brw_bind_sampler_state;
brw->base.destroy_sampler_state = brw_destroy_sampler_state;
brw->base.bind_sampler_states = brw_bind_sampler_state;
brw->base.delete_sampler_state = brw_delete_sampler_state;
brw->base.set_sampler_textures = brw_set_sampler_textures;
}
void brw_pipe_sampler_cleanup( struct brw_context *brw )
+1 -1
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@@ -248,7 +248,7 @@ static void brw_wm_populate_key( struct brw_context *brw,
/* PIPE_NEW_BOUND_TEXTURES */
for (i = 0; i < brw->curr.num_textures; i++) {
const struct brw_texture *tex = brw->curr.texture[i];
const struct brw_texture *tex = brw_texture(brw->curr.texture[i]);
if (tex->base.format == PIPE_FORMAT_YCBCR)
key->yuvtex_mask |= 1 << i;
@@ -75,7 +75,7 @@ brw_wm_sampler_populate_key(struct brw_context *brw,
brw->curr.num_samplers);
for (i = 0; i < key->sampler_count; i++) {
const struct brw_texture *tex = brw->curr.texture[i];
const struct brw_texture *tex = brw_texture(brw->curr.texture[i]);
const struct brw_sampler *sampler = brw->curr.sampler[i];
struct brw_sampler_state *entry = &key->sampler[i];
@@ -119,7 +119,7 @@ brw_wm_sampler_update_default_colors(struct brw_context *brw)
int i;
for (i = 0; i < nr; i++) {
const struct brw_texture *tex = brw->curr.texture[i];
const struct brw_texture *tex = brw_texture(brw->curr.texture[i]);
const struct brw_sampler *sampler = brw->curr.sampler[i];
brw->sws->bo_unreference(brw->wm.sdc_bo[i]);
@@ -201,7 +201,7 @@ static int prepare_wm_surfaces(struct brw_context *brw )
*/
for (i = 0; i < brw->curr.num_textures; i++) {
brw_update_texture_surface(brw,
brw->curr.texture[i],
brw_texture(brw->curr.texture[i]),
nr_surfaces++);
}