vc4: Mark the driver as supporting fragment color clamping in rast.
We always clamp fragment colors, since they're always 8-bit unorm, so there's no need to have us compile separate shaders based on GL_ARB_color_buffer_float. This gives us precompilation of fragment programs to the vc4_shader_state_create() level.
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@@ -92,6 +92,7 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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switch (param) {
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/* Supported features (boolean caps). */
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case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
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case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
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case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
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case PIPE_CAP_NPOT_TEXTURES:
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case PIPE_CAP_SHAREABLE_SHADERS:
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@@ -156,7 +157,6 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
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case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
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case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
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case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
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case PIPE_CAP_VERTEX_COLOR_CLAMPED:
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case PIPE_CAP_USER_VERTEX_BUFFERS:
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case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
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