bugfix in texture swapping mechanism (multitex)
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@@ -197,6 +197,7 @@ fxTMFindStartAddr(fxMesaContext fxMesa, GLint tmu, int size)
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int result;
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struct gl_texture_object *obj;
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int real_tmu = tmu;
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if (fxMesa->HaveTexUma) {
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tmu = FX_TMU0;
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}
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@@ -227,7 +228,7 @@ fxTMFindStartAddr(fxMesaContext fxMesa, GLint tmu, int size)
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if (TDFX_DEBUG & VERBOSE_TEXTURE) {
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fprintf(stderr, "fxTMFindStartAddr: No free space. Discard oldest\n");
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}
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obj = fxTMFindOldestObject(fxMesa, tmu);
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obj = fxTMFindOldestObject(fxMesa, real_tmu);
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if (!obj) {
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fprintf(stderr, "fxTMFindStartAddr: ERROR: No space for texture\n");
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return -1;
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