intel: check if stencil test is enabled in intel_stencil_drawpixels()
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@@ -92,7 +92,7 @@ intel_texture_drawpixels(GLcontext * ctx,
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return GL_FALSE;
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}
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/* We don't have a way to generate fragments with stencil values which *
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/* We don't have a way to generate fragments with stencil values which
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* will set the resulting stencil value.
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*/
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if (format == GL_STENCIL_INDEX)
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@@ -225,6 +225,10 @@ intel_stencil_drawpixels(GLcontext * ctx,
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return GL_FALSE;
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}
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/* We don't support stencil testing/ops here */
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if (ctx->Stencil.Enabled)
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return GL_FALSE;
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/* We use FBOs for our wrapping of the depthbuffer into a color
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* destination.
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*/
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