panfrost/midgard: Schedule ball/bany to vectors
Though they output scalars, they need a vector unit to make sense. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This commit is contained in:
@@ -251,8 +251,8 @@ static unsigned alu_opcode_props[256] = {
|
||||
[midgard_alu_op_ilsr] = UNITS_ADD,
|
||||
[midgard_alu_op_ilsr] = UNITS_ADD,
|
||||
|
||||
[midgard_alu_op_fball_eq] = UNITS_MOST,
|
||||
[midgard_alu_op_fbany_neq] = UNITS_MOST,
|
||||
[midgard_alu_op_iball_eq] = UNITS_MOST,
|
||||
[midgard_alu_op_ibany_neq] = UNITS_MOST
|
||||
[midgard_alu_op_fball_eq] = UNITS_VECTOR,
|
||||
[midgard_alu_op_fbany_neq] = UNITS_VECTOR,
|
||||
[midgard_alu_op_iball_eq] = UNITS_VECTOR,
|
||||
[midgard_alu_op_ibany_neq] = UNITS_VECTOR
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user