mesa: avoid redundant state setting in glClientActiveTexture
Plus add code for verbose/debugging.
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@@ -318,11 +318,18 @@ _mesa_ClientActiveTextureARB(GLenum texture)
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GLuint texUnit = texture - GL_TEXTURE0;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
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_mesa_debug(ctx, "glClientActiveTexture %s\n",
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_mesa_lookup_enum_by_nr(texture));
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if (texUnit >= ctx->Const.MaxTextureCoordUnits) {
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_mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)");
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return;
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}
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if (ctx->Array.ActiveTexture == texUnit)
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return;
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FLUSH_VERTICES(ctx, _NEW_ARRAY);
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ctx->Array.ActiveTexture = texUnit;
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}
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