mesa: adjust glBitmap coords by a small epsilon

Fixes problem with bitmaps jumping around by one pixel depending on window
size.  The rasterpos is often X.9999 instead of X+1.
Run progs/redbook/drawf and resize window to check.
This commit is contained in:
Brian Paul
2008-04-24 13:36:26 -06:00
parent a770d40c3d
commit 72c8d2f244
+3 -2
View File
@@ -377,8 +377,9 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
if (ctx->RenderMode == GL_RENDER) {
/* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */
GLint x = IFLOOR(ctx->Current.RasterPos[0] - xorig);
GLint y = IFLOOR(ctx->Current.RasterPos[1] - yorig);
const GLfloat epsilon = 0.0001;
GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig);
GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig);
if (ctx->Unpack.BufferObj->Name) {
/* unpack from PBO */