Example of cooperative rendering into one window by two processes

This commit is contained in:
Brian
2007-10-11 18:25:12 -06:00
parent f1104b079f
commit 72c888869f
4 changed files with 687 additions and 1 deletions
+11 -1
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@@ -8,7 +8,9 @@ INCDIR = $(TOP)/include
LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME)
PROGS = glthreads \
PROGS = \
corender \
glthreads \
glxdemo \
glxgears \
glxgears_fbconfig \
@@ -83,3 +85,11 @@ xuserotfont.o: xuserotfont.c xuserotfont.h
xrotfontdemo.o: xrotfontdemo.c xuserotfont.h
$(CC) -c -I. -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) xrotfontdemo.c
corender: corender.o ipc.o
$(CC) $(CFLAGS) corender.o ipc.o $(APP_LIB_DEPS) -o $@
corender.o: corender.c ipc.h
$(CC) -c -I. -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) corender.c
ipc.o: ipc.c ipc.h
$(CC) -c -I. -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) ipc.c
+396
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@@ -0,0 +1,396 @@
/**
* Example of cooperative rendering into one window by two processes.
* The first instance of the program creates the GLX window.
* The second instance of the program gets the window ID from the first
* and draws into it.
* Socket IPC is used for synchronization.
*
* Usage:
* 1. run 'corender &'
* 2. run 'corender 2' (any arg will do)
*
* Brian Paul
* 11 Oct 2007
*/
#include <GL/gl.h>
#include <GL/glx.h>
#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <X11/keysym.h>
#include <unistd.h>
#include "ipc.h"
static int MyID = 0; /* 0 or 1 */
static int WindowID = 0;
static GLXContext Context = 0;
static int Width = 700, Height = 350;
static int Rot = 0;
static int Sock = 0;
static GLfloat Red[4] = {1.0, 0.2, 0.2, 1.0};
static GLfloat Blue[4] = {0.2, 0.2, 1.0, 1.0};
static int Sync = 1; /** synchronized rendering? */
static void
setup_ipc(void)
{
int k, port = 10001;
if (MyID == 0) {
/* I'm the first one, wait for connection from second */
k = CreatePort(&port);
assert(k != -1);
printf("Waiting for connection from another 'corender'\n");
Sock = AcceptConnection(k);
printf("Got connection, sending windowID\n");
/* send windowID */
SendData(Sock, &WindowID, sizeof(WindowID));
}
else {
/* I'm the second one, connect to first */
char hostname[1000];
MyHostName(hostname, 1000);
Sock = Connect(hostname, port);
assert(Sock != -1);
/* get windowID */
ReceiveData(Sock, &WindowID, sizeof(WindowID));
printf("Contacted first 'corender', getting WindowID\n");
}
}
/** from GLUT */
static void
doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings)
{
int i, j;
GLfloat theta, phi, theta1;
GLfloat cosTheta, sinTheta;
GLfloat cosTheta1, sinTheta1;
GLfloat ringDelta, sideDelta;
ringDelta = 2.0 * M_PI / rings;
sideDelta = 2.0 * M_PI / nsides;
theta = 0.0;
cosTheta = 1.0;
sinTheta = 0.0;
for (i = rings - 1; i >= 0; i--) {
theta1 = theta + ringDelta;
cosTheta1 = cos(theta1);
sinTheta1 = sin(theta1);
glBegin(GL_QUAD_STRIP);
phi = 0.0;
for (j = nsides; j >= 0; j--) {
GLfloat cosPhi, sinPhi, dist;
phi += sideDelta;
cosPhi = cos(phi);
sinPhi = sin(phi);
dist = R + r * cosPhi;
glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi);
}
glEnd();
theta = theta1;
cosTheta = cosTheta1;
sinTheta = sinTheta1;
}
}
static void
redraw(Display *dpy)
{
int dbg = 0;
glXMakeCurrent(dpy, WindowID, Context);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glClearColor(0.5, 0.5, 0.5, 0.0);
if (MyID == 0) {
/* First process */
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-1, 0, 0);
glRotatef(Rot, 1, 0, 0);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Red);
doughnut(0.5, 2.0, 20, 30);
glPopMatrix();
glFinish();
if (!Sync) {
usleep(1000*10);
}
/* signal second process to render */
if (Sync) {
int code = 1;
if (dbg) printf("0: send signal\n");
SendData(Sock, &code, sizeof(code));
SendData(Sock, &Rot, sizeof(Rot));
}
/* wait for second process to finish rendering */
if (Sync) {
int code = 0;
if (dbg) printf("0: wait signal\n");
ReceiveData(Sock, &code, sizeof(code));
if (dbg) printf("0: got signal\n");
assert(code == 2);
}
}
else {
/* Second process */
/* wait for first process's signal for me to render */
if (Sync) {
int code = 0;
if (dbg) printf("1: wait signal\n");
ReceiveData(Sock, &code, sizeof(code));
ReceiveData(Sock, &Rot, sizeof(Rot));
if (dbg) printf("1: got signal\n");
assert(code == 1);
}
/* XXX this clear should not be here, but for some reason, it
* makes things _mostly_ work correctly w/ NVIDIA's driver.
* There's only occasional glitches.
* Without this glClear(), depth buffer for the second process
* is pretty much broken.
*/
//glClear(GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(1, 0, 0);
glRotatef(Rot + 90 , 1, 0, 0);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Blue);
doughnut(0.5, 2.0, 20, 30);
glPopMatrix();
glFinish();
glXSwapBuffers(dpy, WindowID);
usleep(1000*10);
/* signal first process that I'm done rendering */
if (Sync) {
int code = 2;
if (dbg) printf("1: send signal\n");
SendData(Sock, &code, sizeof(code));
}
}
}
static void
resize(Display *dpy, int width, int height)
{
float ar = (float) width / height;
glXMakeCurrent(dpy, WindowID, Context);
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-ar, ar, 1.0, -1.0, 5.0, 200.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -15);
Width = width;
Height = height;
}
static void
set_window_title(Display *dpy, Window win, const char *title)
{
XSizeHints sizehints;
sizehints.flags = 0;
XSetStandardProperties(dpy, win, title, title,
None, (char **)NULL, 0, &sizehints);
}
static Window
make_gl_window(Display *dpy, XVisualInfo *visinfo, int width, int height)
{
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
Window win;
int x = 0, y = 0;
char *name = NULL;
scrnum = DefaultScreen( dpy );
root = RootWindow( dpy, scrnum );
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow( dpy, root, x, y, width, height,
0, visinfo->depth, InputOutput,
visinfo->visual, mask, &attr );
/* set hints and properties */
{
XSizeHints sizehints;
sizehints.x = x;
sizehints.y = y;
sizehints.width = width;
sizehints.height = height;
sizehints.flags = USSize | USPosition;
XSetNormalHints(dpy, win, &sizehints);
XSetStandardProperties(dpy, win, name, name,
None, (char **)NULL, 0, &sizehints);
}
return win;
}
static void
set_event_mask(Display *dpy, Window win)
{
XSetWindowAttributes attr;
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
XChangeWindowAttributes(dpy, win, CWEventMask, &attr);
}
static void
event_loop(Display *dpy)
{
while (1) {
while (XPending(dpy) > 0) {
XEvent event;
XNextEvent(dpy, &event);
switch (event.type) {
case Expose:
redraw(dpy);
break;
case ConfigureNotify:
resize(dpy, event.xconfigure.width, event.xconfigure.height);
break;
case KeyPress:
{
char buffer[10];
int r, code;
code = XLookupKeysym(&event.xkey, 0);
if (code == XK_Left) {
}
else {
r = XLookupString(&event.xkey, buffer, sizeof(buffer),
NULL, NULL);
if (buffer[0] == 27) {
exit(0);
}
}
}
default:
/* nothing */
;
}
}
if (MyID == 0 || !Sync)
Rot += 1;
redraw(dpy);
}
}
static XVisualInfo *
choose_visual(Display *dpy)
{
int attribs[] = { GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
GLX_DEPTH_SIZE, 1,
None };
int scrnum = DefaultScreen( dpy );
return glXChooseVisual(dpy, scrnum, attribs);
}
static void
parse_opts(int argc, char *argv[])
{
if (argc > 1) {
MyID = 1;
}
}
int
main( int argc, char *argv[] )
{
Display *dpy;
XVisualInfo *visinfo;
parse_opts(argc, argv);
dpy = XOpenDisplay(NULL);
visinfo = choose_visual(dpy);
Context = glXCreateContext( dpy, visinfo, NULL, True );
if (!Context) {
printf("Error: glXCreateContext failed\n");
exit(1);
}
if (MyID == 0) {
WindowID = make_gl_window(dpy, visinfo, Width, Height);
set_window_title(dpy, WindowID, "corender");
XMapWindow(dpy, WindowID);
/*printf("WindowID 0x%x\n", (int) WindowID);*/
}
/* do ipc hand-shake here */
setup_ipc();
assert(Sock);
assert(WindowID);
if (MyID == 1) {
set_event_mask(dpy, WindowID);
}
resize(dpy, Width, Height);
event_loop(dpy);
return 0;
}
+264
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@@ -0,0 +1,264 @@
/* Copyright (c) 2003 Tungsten Graphics, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files ("the
* Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions: The above copyright notice, the Tungsten
* Graphics splash screen, and this permission notice shall be included
* in all copies or substantial portions of the Software. THE SOFTWARE
* IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
* SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
* THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Simple IPC API
* Brian Paul
*/
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include "ipc.h"
#if defined(IRIX) || defined(irix)
typedef int socklen_t;
#endif
#define NO_DELAY 1
#define DEFAULT_MASTER_PORT 7011
/*
* Return my hostname in <nameOut>.
* Return 1 for success, 0 for error.
*/
int
MyHostName(char *nameOut, int maxNameLength)
{
int k = gethostname(nameOut, maxNameLength);
return k==0;
}
/*
* Create a socket attached to a port. Later, we can call AcceptConnection
* on the socket returned from this function.
* Return the new socket number or -1 if error.
*/
int
CreatePort(int *port)
{
char hostname[1000];
struct sockaddr_in servaddr;
struct hostent *hp;
int so_reuseaddr = 1;
int tcp_nodelay = 1;
int sock, k;
/* create socket */
sock = socket(AF_INET, SOCK_STREAM, 0);
assert(sock > 2);
/* get my host name */
k = gethostname(hostname, 1000);
assert(k == 0);
/* get hostent info */
hp = gethostbyname(hostname);
assert(hp);
/* initialize the servaddr struct */
memset(&servaddr, 0, sizeof(servaddr) );
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons((unsigned short) (*port));
memcpy((char *) &servaddr.sin_addr, hp->h_addr,
sizeof(servaddr.sin_addr));
/* deallocate when we exit */
k = setsockopt(sock, SOL_SOCKET, SO_REUSEADDR,
(char *) &so_reuseaddr, sizeof(so_reuseaddr));
assert(k==0);
/* send packets immediately */
#if NO_DELAY
k = setsockopt(sock, IPPROTO_TCP, TCP_NODELAY,
(char *) &tcp_nodelay, sizeof(tcp_nodelay));
assert(k==0);
#endif
if (*port == 0)
*port = DEFAULT_MASTER_PORT;
k = 1;
while (k && (*port < 65534)) {
/* bind our address to the socket */
servaddr.sin_port = htons((unsigned short) (*port));
k = bind(sock, (struct sockaddr *) &servaddr, sizeof(servaddr));
if (k)
*port = *port + 1;
}
#if 0
printf("###### Real Port: %d\n", *port);
#endif
/* listen for connections */
k = listen(sock, 100);
assert(k == 0);
return sock;
}
/*
* Accept a connection on the named socket.
* Return a new socket for the new connection, or -1 if error.
*/
int
AcceptConnection(int socket)
{
struct sockaddr addr;
socklen_t addrLen;
int newSock;
addrLen = sizeof(addr);
newSock = accept(socket, &addr, &addrLen);
if (newSock == 1)
return -1;
else
return newSock;
}
/*
* Contact the server running on the given host on the named port.
* Return socket number or -1 if error.
*/
int
Connect(const char *hostname, int port)
{
struct sockaddr_in servaddr;
struct hostent *hp;
int sock, k;
int tcp_nodelay = 1;
assert(port);
sock = socket(AF_INET, SOCK_STREAM, 0);
assert(sock >= 0);
hp = gethostbyname(hostname);
assert(hp);
memset(&servaddr, 0, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons((unsigned short) port);
memcpy((char *) &servaddr.sin_addr, hp->h_addr, sizeof(servaddr.sin_addr));
k = connect(sock, (struct sockaddr *) &servaddr, sizeof(servaddr));
if (k != 0) {
perror("Connect:");
return -1;
}
#if NO_DELAY
/* send packets immediately */
k = setsockopt(sock, IPPROTO_TCP, TCP_NODELAY,
(char *) &tcp_nodelay, sizeof(tcp_nodelay));
assert(k==0);
#endif
return sock;
}
void
CloseSocket(int socket)
{
close(socket);
}
int
SendData(int socket, const void *data, int bytes)
{
int sent = 0;
int b;
while (sent < bytes) {
b = write(socket, (char *) data + sent, bytes - sent);
if (b <= 0)
return -1; /* something broke */
sent += b;
}
return sent;
}
int
ReceiveData(int socket, void *data, int bytes)
{
int received = 0, b;
while (received < bytes) {
b = read(socket, (char *) data + received, bytes - received);
if (b <= 0)
return -1;
received += b;
}
return received;
}
int
SendString(int socket, const char *str)
{
const int len = strlen(str);
int sent, b;
/* first, send a 4-byte length indicator */
b = write(socket, &len, sizeof(len));
if (b <= 0)
return -1;
sent = SendData(socket, str, len);
assert(sent == len);
return sent;
}
int
ReceiveString(int socket, char *str, int maxLen)
{
int len, received, b;
/* first, read 4 bytes to see how long of string to receive */
b = read(socket, &len, sizeof(len));
if (b <= 0)
return -1;
assert(len <= maxLen); /* XXX fix someday */
assert(len >= 0);
received = ReceiveData(socket, str, len);
assert(received != -1);
assert(received == len);
str[len] = 0;
return received;
}
+16
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@@ -0,0 +1,16 @@
#ifndef IPC_H
#define IPC_H
extern int MyHostName(char *nameOut, int maxNameLength);
extern int CreatePort(int *port);
extern int AcceptConnection(int socket);
extern int Connect(const char *hostname, int port);
extern void CloseSocket(int socket);
extern int SendData(int socket, const void *data, int bytes);
extern int ReceiveData(int socket, void *data, int bytes);
extern int SendString(int socket, const char *str);
extern int ReceiveString(int socket, char *str, int maxLen);
#endif /* IPC_H */