svga: update buffer code for GBS

Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Brian Paul
2014-02-08 09:51:15 -08:00
parent e0a6fb09bd
commit 72b0e959fc
2 changed files with 224 additions and 42 deletions
+22 -10
View File
@@ -103,9 +103,13 @@ svga_buffer_transfer_map(struct pipe_context *pipe,
/*
* Instead of flushing the context command buffer, simply discard
* the current hwbuf, and start a new one.
* With GB objects, the map operation takes care of this
* if passed the PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE flag,
* and the old backing store is busy.
*/
svga_buffer_destroy_hw_storage(ss, sbuf);
if (!svga_have_gb_objects(svga))
svga_buffer_destroy_hw_storage(ss, sbuf);
}
sbuf->map.num_ranges = 0;
@@ -132,7 +136,7 @@ svga_buffer_transfer_map(struct pipe_context *pipe,
if (sbuf->dma.pending) {
svga_buffer_upload_flush(svga, sbuf);
if (sbuf->hwbuf) {
if (svga_buffer_has_hw_storage(sbuf)) {
/*
* We have a pending DMA upload from a hardware buffer, therefore
* we need to ensure that the host finishes processing that DMA
@@ -168,7 +172,7 @@ svga_buffer_transfer_map(struct pipe_context *pipe,
}
}
if (!sbuf->swbuf && !sbuf->hwbuf) {
if (!sbuf->swbuf && !svga_buffer_has_hw_storage(sbuf)) {
if (svga_buffer_create_hw_storage(ss, sbuf) != PIPE_OK) {
/*
* We can't create a hardware buffer big enough, so create a malloc
@@ -193,11 +197,19 @@ svga_buffer_transfer_map(struct pipe_context *pipe,
/* User/malloc buffer */
map = sbuf->swbuf;
}
else if (sbuf->hwbuf) {
struct svga_screen *ss = svga_screen(pipe->screen);
struct svga_winsys_screen *sws = ss->sws;
else if (svga_buffer_has_hw_storage(sbuf)) {
boolean retry;
map = sws->buffer_map(sws, sbuf->hwbuf, transfer->usage);
map = svga_buffer_hw_storage_map(svga, sbuf, transfer->usage, &retry);
if (map == NULL && retry) {
/*
* At this point, svga_buffer_get_transfer() has already
* hit the DISCARD_WHOLE_RESOURCE path and flushed HWTNL
* for this buffer.
*/
svga_context_flush(svga, NULL);
map = svga_buffer_hw_storage_map(svga, sbuf, transfer->usage, &retry);
}
}
else {
map = NULL;
@@ -240,7 +252,7 @@ svga_buffer_transfer_unmap( struct pipe_context *pipe,
struct pipe_transfer *transfer )
{
struct svga_screen *ss = svga_screen(pipe->screen);
struct svga_winsys_screen *sws = ss->sws;
struct svga_context *svga = svga_context(pipe);
struct svga_buffer *sbuf = svga_buffer(transfer->resource);
pipe_mutex_lock(ss->swc_mutex);
@@ -250,8 +262,8 @@ svga_buffer_transfer_unmap( struct pipe_context *pipe,
--sbuf->map.count;
}
if (sbuf->hwbuf) {
sws->buffer_unmap(sws, sbuf->hwbuf);
if (svga_buffer_has_hw_storage(sbuf)) {
svga_buffer_hw_storage_unmap(svga, sbuf);
}
if (transfer->usage & PIPE_TRANSFER_WRITE) {
@@ -30,6 +30,7 @@
#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_double_list.h"
#include "svga_cmd.h"
#include "svga_context.h"
@@ -39,6 +40,20 @@
#include "svga_screen.h"
#include "svga_winsys.h"
/**
* Describes a complete SVGA_3D_CMD_UPDATE_GB_IMAGE command
*
*/
struct svga_3d_update_gb_image {
SVGA3dCmdHeader header;
SVGA3dCmdUpdateGBImage body;
};
struct svga_3d_invalidate_gb_image {
SVGA3dCmdHeader header;
SVGA3dCmdInvalidateGBImage body;
};
/**
* Allocate a winsys_buffer (ie. DMA, aka GMR memory).
@@ -72,6 +87,11 @@ svga_winsys_buffer_create( struct svga_context *svga,
}
/**
* Destroy HW storage if separate from the host surface.
* In the GB case, the HW storage is associated with the host surface
* and is therefore a No-op.
*/
void
svga_buffer_destroy_hw_storage(struct svga_screen *ss, struct svga_buffer *sbuf)
{
@@ -88,7 +108,7 @@ svga_buffer_destroy_hw_storage(struct svga_screen *ss, struct svga_buffer *sbuf)
/**
* Allocate DMA'ble storage for the buffer.
* Allocate DMA'ble or Updatable storage for the buffer.
*
* Called before mapping a buffer.
*/
@@ -98,6 +118,10 @@ svga_buffer_create_hw_storage(struct svga_screen *ss,
{
assert(!sbuf->user);
if (ss->sws->have_gb_objects) {
assert(sbuf->handle || !sbuf->dma.pending);
return svga_buffer_create_host_surface(ss, sbuf);
}
if (!sbuf->hwbuf) {
struct svga_winsys_screen *sws = ss->sws;
unsigned alignment = 16;
@@ -169,6 +193,104 @@ svga_buffer_destroy_host_surface(struct svga_screen *ss,
}
/**
* Insert a number of preliminary UPDATE_GB_IMAGE commands in the
* command buffer, equal to the current number of mapped ranges.
* The UPDATE_GB_IMAGE commands will be patched with the
* actual ranges just before flush.
*/
static enum pipe_error
svga_buffer_upload_gb_command(struct svga_context *svga,
struct svga_buffer *sbuf)
{
struct svga_winsys_context *swc = svga->swc;
SVGA3dCmdUpdateGBImage *cmd;
struct svga_3d_update_gb_image *ccmd = NULL;
uint32 numBoxes = sbuf->map.num_ranges;
struct pipe_resource *dummy;
unsigned int i;
assert(numBoxes);
assert(sbuf->dma.updates == NULL);
if (sbuf->dma.flags.discard) {
struct svga_3d_invalidate_gb_image *cicmd = NULL;
SVGA3dCmdInvalidateGBImage *icmd;
/* Allocate FIFO space for one INVALIDATE_GB_IMAGE command followed by
* 'numBoxes' UPDATE_GB_IMAGE commands. Allocate all at once rather
* than with separate commands because we need to properly deal with
* filling the command buffer.
*/
icmd = SVGA3D_FIFOReserve(swc,
SVGA_3D_CMD_INVALIDATE_GB_IMAGE,
sizeof *icmd + numBoxes * sizeof *ccmd,
2);
if (!icmd)
return PIPE_ERROR_OUT_OF_MEMORY;
cicmd = container_of(icmd, cicmd, body);
cicmd->header.size = sizeof *icmd;
swc->surface_relocation(swc, &icmd->image.sid, NULL, sbuf->handle,
(SVGA_RELOC_WRITE |
SVGA_RELOC_INTERNAL |
SVGA_RELOC_DMA));
icmd->image.face = 0;
icmd->image.mipmap = 0;
/* initialize the first UPDATE_GB_IMAGE command */
ccmd = (struct svga_3d_update_gb_image *) &icmd[1];
ccmd->header.id = SVGA_3D_CMD_UPDATE_GB_IMAGE;
cmd = &ccmd->body;
} else {
/* Allocate FIFO space for 'numBoxes' UPDATE_GB_IMAGE commands */
cmd = SVGA3D_FIFOReserve(swc,
SVGA_3D_CMD_UPDATE_GB_IMAGE,
sizeof *cmd + (numBoxes - 1) * sizeof *ccmd,
1);
if (!cmd)
return PIPE_ERROR_OUT_OF_MEMORY;
ccmd = container_of(cmd, ccmd, body);
}
/* Init the first UPDATE_GB_IMAGE command */
ccmd->header.size = sizeof *cmd;
swc->surface_relocation(swc, &cmd->image.sid, NULL, sbuf->handle,
SVGA_RELOC_WRITE | SVGA_RELOC_INTERNAL);
cmd->image.face = 0;
cmd->image.mipmap = 0;
/* Save pointer to the first UPDATE_GB_IMAGE command so that we can
* fill in the box info below.
*/
sbuf->dma.updates = ccmd;
/*
* Copy the relocation info, face and mipmap to all
* subsequent commands. NOTE: For winsyses that actually
* patch the image.sid member at flush time, this will fail
* miserably. For those we need to add as many relocations
* as there are copy boxes.
*/
for (i = 1; i < numBoxes; ++i) {
memcpy(++ccmd, sbuf->dma.updates, sizeof *ccmd);
}
/* Increment reference count */
sbuf->dma.svga = svga;
dummy = NULL;
pipe_resource_reference(&dummy, &sbuf->b.b);
SVGA_FIFOCommitAll(swc);
sbuf->dma.flags.discard = FALSE;
return PIPE_OK;
}
/**
* Variant of SVGA3D_BufferDMA which leaves the copy box temporarily in blank.
*/
@@ -188,6 +310,9 @@ svga_buffer_upload_command(struct svga_context *svga,
unsigned surface_flags;
struct pipe_resource *dummy;
if (svga_have_gb_objects(svga))
return svga_buffer_upload_gb_command(svga, sbuf);
if (transfer == SVGA3D_WRITE_HOST_VRAM) {
region_flags = SVGA_RELOC_READ;
surface_flags = SVGA_RELOC_WRITE;
@@ -245,55 +370,86 @@ svga_buffer_upload_command(struct svga_context *svga,
*/
void
svga_buffer_upload_flush(struct svga_context *svga,
struct svga_buffer *sbuf)
struct svga_buffer *sbuf)
{
SVGA3dCopyBox *boxes;
unsigned i;
struct pipe_resource *dummy;
if (!sbuf->dma.pending) {
//debug_printf("no dma pending on buffer\n");
return;
}
assert(sbuf->handle);
assert(sbuf->hwbuf);
assert(sbuf->map.num_ranges);
assert(sbuf->dma.svga == svga);
assert(sbuf->dma.boxes);
/*
* Patch the DMA command with the final copy box.
* Patch the DMA/update command with the final copy box.
*/
if (svga_have_gb_objects(svga)) {
struct svga_3d_update_gb_image *update = sbuf->dma.updates;
assert(update);
SVGA_DBG(DEBUG_DMA, "dma to sid %p\n", sbuf->handle);
for (i = 0; i < sbuf->map.num_ranges; ++i, ++update) {
SVGA3dBox *box = &update->body.box;
boxes = sbuf->dma.boxes;
for (i = 0; i < sbuf->map.num_ranges; ++i) {
SVGA_DBG(DEBUG_DMA, " bytes %u - %u\n",
SVGA_DBG(DEBUG_DMA, " bytes %u - %u\n",
sbuf->map.ranges[i].start, sbuf->map.ranges[i].end);
box->x = sbuf->map.ranges[i].start;
box->y = 0;
box->z = 0;
box->w = sbuf->map.ranges[i].end - sbuf->map.ranges[i].start;
box->h = 1;
box->d = 1;
assert(box->x <= sbuf->b.b.width0);
assert(box->x + box->w <= sbuf->b.b.width0);
}
}
else {
assert(sbuf->hwbuf);
assert(sbuf->dma.boxes);
SVGA_DBG(DEBUG_DMA, "dma to sid %p\n", sbuf->handle);
for (i = 0; i < sbuf->map.num_ranges; ++i) {
SVGA3dCopyBox *box = sbuf->dma.boxes + i;
SVGA_DBG(DEBUG_DMA, " bytes %u - %u\n",
sbuf->map.ranges[i].start, sbuf->map.ranges[i].end);
boxes[i].x = sbuf->map.ranges[i].start;
boxes[i].y = 0;
boxes[i].z = 0;
boxes[i].w = sbuf->map.ranges[i].end - sbuf->map.ranges[i].start;
boxes[i].h = 1;
boxes[i].d = 1;
boxes[i].srcx = sbuf->map.ranges[i].start;
boxes[i].srcy = 0;
boxes[i].srcz = 0;
box->x = sbuf->map.ranges[i].start;
box->y = 0;
box->z = 0;
box->w = sbuf->map.ranges[i].end - sbuf->map.ranges[i].start;
box->h = 1;
box->d = 1;
box->srcx = sbuf->map.ranges[i].start;
box->srcy = 0;
box->srcz = 0;
assert(box->x <= sbuf->b.b.width0);
assert(box->x + box->w <= sbuf->b.b.width0);
}
}
/* Reset sbuf for next use/upload */
sbuf->map.num_ranges = 0;
assert(sbuf->head.prev && sbuf->head.next);
LIST_DEL(&sbuf->head);
LIST_DEL(&sbuf->head); /* remove from svga->dirty_buffers list */
#ifdef DEBUG
sbuf->head.next = sbuf->head.prev = NULL;
#endif
sbuf->dma.pending = FALSE;
sbuf->dma.flags.discard = FALSE;
sbuf->dma.flags.unsynchronized = FALSE;
sbuf->dma.svga = NULL;
sbuf->dma.boxes = NULL;
sbuf->dma.updates = NULL;
/* Decrement reference count (and potentially destroy) */
dummy = &sbuf->b.b;
@@ -409,24 +565,28 @@ svga_buffer_add_range(struct svga_buffer *sbuf,
* Copy the contents of the malloc buffer to a hardware buffer.
*/
static enum pipe_error
svga_buffer_update_hw(struct svga_screen *ss, struct svga_buffer *sbuf)
svga_buffer_update_hw(struct svga_context *svga, struct svga_buffer *sbuf)
{
assert(!sbuf->user);
if (!sbuf->hwbuf) {
if (!svga_buffer_has_hw_storage(sbuf)) {
struct svga_screen *ss = svga_screen(sbuf->b.b.screen);
enum pipe_error ret;
boolean retry;
void *map;
assert(sbuf->swbuf);
if (!sbuf->swbuf)
return PIPE_ERROR;
ret = svga_buffer_create_hw_storage(ss, sbuf);
ret = svga_buffer_create_hw_storage(svga_screen(sbuf->b.b.screen),
sbuf);
if (ret != PIPE_OK)
return ret;
pipe_mutex_lock(ss->swc_mutex);
map = ss->sws->buffer_map(ss->sws, sbuf->hwbuf, PIPE_TRANSFER_WRITE);
map = svga_buffer_hw_storage_map(svga, sbuf, PIPE_TRANSFER_WRITE, &retry);
assert(map);
assert(!retry);
if (!map) {
pipe_mutex_unlock(ss->swc_mutex);
svga_buffer_destroy_hw_storage(ss, sbuf);
@@ -434,7 +594,7 @@ svga_buffer_update_hw(struct svga_screen *ss, struct svga_buffer *sbuf)
}
memcpy(map, sbuf->swbuf, sbuf->b.b.width0);
ss->sws->buffer_unmap(ss->sws, sbuf->hwbuf);
svga_buffer_hw_storage_unmap(svga, sbuf);
/* This user/malloc buffer is now indistinguishable from a gpu buffer */
assert(!sbuf->map.count);
@@ -457,6 +617,9 @@ svga_buffer_update_hw(struct svga_screen *ss, struct svga_buffer *sbuf)
* Upload the buffer to the host in a piecewise fashion.
*
* Used when the buffer is too big to fit in the GMR aperture.
* This function should never get called in the guest-backed case
* since we always have a full-sized hardware storage backing the
* host surface.
*/
static enum pipe_error
svga_buffer_upload_piecewise(struct svga_screen *ss,
@@ -470,6 +633,7 @@ svga_buffer_upload_piecewise(struct svga_screen *ss,
assert(sbuf->map.num_ranges);
assert(!sbuf->dma.pending);
assert(!svga_have_gb_objects(svga));
SVGA_DBG(DEBUG_DMA, "dma to sid %p\n", sbuf->handle);
@@ -533,10 +697,12 @@ svga_buffer_upload_piecewise(struct svga_screen *ss,
}
/* Get (or create/upload) the winsys surface handle so that we can
/**
* Get (or create/upload) the winsys surface handle so that we can
* refer to this buffer in fifo commands.
* This function will create the host surface, and in the GB case also the
* hardware storage. In the non-GB case, the hardware storage will be created
* if there are mapped ranges and the data is currently in a malloc'ed buffer.
*/
struct svga_winsys_surface *
svga_buffer_handle(struct svga_context *svga,
@@ -552,11 +718,15 @@ svga_buffer_handle(struct svga_context *svga,
sbuf = svga_buffer(buf);
assert(!sbuf->map.count);
assert(!sbuf->user);
if (!sbuf->handle) {
ret = svga_buffer_create_host_surface(ss, sbuf);
/* This call will set sbuf->handle */
if (svga_have_gb_objects(svga)) {
ret = svga_buffer_update_hw(svga, sbuf);
} else {
ret = svga_buffer_create_host_surface(ss, sbuf);
}
if (ret != PIPE_OK)
return NULL;
}
@@ -572,7 +742,7 @@ svga_buffer_handle(struct svga_context *svga,
/*
* Migrate the data from swbuf -> hwbuf if necessary.
*/
ret = svga_buffer_update_hw(ss, sbuf);
ret = svga_buffer_update_hw(svga, sbuf);
if (ret == PIPE_OK) {
/*
* Queue a dma command.