r600: add stencil support
This commit is contained in:
@@ -59,6 +59,7 @@
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static void r700SetClipPlaneState(GLcontext * ctx, GLenum cap, GLboolean state);
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static void r700UpdatePolygonMode(GLcontext * ctx);
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static void r700SetPolygonOffsetState(GLcontext * ctx, GLboolean state);
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static void r700SetStencilState(GLcontext * ctx, GLboolean state);
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void r700SetDefaultStates(context_t *context) //--------------------
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{
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@@ -273,40 +274,40 @@ static void r700SetDepthState(GLcontext * ctx)
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switch (ctx->Depth.Func)
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{
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case GL_NEVER:
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SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_NEVER,
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case GL_NEVER:
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SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_NEVER,
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ZFUNC_shift, ZFUNC_mask);
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break;
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case GL_LESS:
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SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_LESS,
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ZFUNC_shift, ZFUNC_mask);
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SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_LESS,
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ZFUNC_shift, ZFUNC_mask);
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break;
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case GL_EQUAL:
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SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_EQUAL,
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SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_EQUAL,
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ZFUNC_shift, ZFUNC_mask);
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break;
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case GL_LEQUAL:
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SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_LEQUAL,
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SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_LEQUAL,
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ZFUNC_shift, ZFUNC_mask);
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break;
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case GL_GREATER:
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SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_GREATER,
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ZFUNC_shift, ZFUNC_mask);
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SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_GREATER,
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ZFUNC_shift, ZFUNC_mask);
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break;
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case GL_NOTEQUAL:
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SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_NOTEQUAL,
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SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_NOTEQUAL,
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ZFUNC_shift, ZFUNC_mask);
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break;
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case GL_GEQUAL:
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SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_GEQUAL,
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SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_GEQUAL,
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ZFUNC_shift, ZFUNC_mask);
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break;
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case GL_ALWAYS:
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SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_ALWAYS,
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SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_ALWAYS,
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ZFUNC_shift, ZFUNC_mask);
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break;
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default:
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SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_ALWAYS,
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SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_ALWAYS,
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ZFUNC_shift, ZFUNC_mask);
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break;
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}
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@@ -710,7 +711,7 @@ static void r700Enable(GLcontext * ctx, GLenum cap, GLboolean state) //---------
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r700SetDepthState(ctx);
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break;
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case GL_STENCIL_TEST:
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//r700SetStencilState(ctx, state);
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r700SetStencilState(ctx, state);
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break;
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case GL_CULL_FACE:
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r700UpdateCulling(ctx);
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@@ -863,24 +864,154 @@ static void r700PointParameter(GLcontext * ctx, GLenum pname, const GLfloat * pa
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}
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}
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static int translate_stencil_func(int func)
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{
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switch (func) {
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case GL_NEVER:
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return REF_NEVER;
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case GL_LESS:
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return REF_LESS;
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case GL_EQUAL:
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return REF_EQUAL;
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case GL_LEQUAL:
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return REF_LEQUAL;
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case GL_GREATER:
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return REF_GREATER;
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case GL_NOTEQUAL:
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return REF_NOTEQUAL;
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case GL_GEQUAL:
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return REF_GEQUAL;
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case GL_ALWAYS:
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return REF_ALWAYS;
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}
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return 0;
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}
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static int translate_stencil_op(int op)
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{
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switch (op) {
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case GL_KEEP:
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return STENCIL_KEEP;
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case GL_ZERO:
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return STENCIL_ZERO;
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case GL_REPLACE:
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return STENCIL_REPLACE;
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case GL_INCR:
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return STENCIL_INCR_CLAMP;
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case GL_DECR:
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return STENCIL_DECR_CLAMP;
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case GL_INCR_WRAP_EXT:
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return STENCIL_INCR_WRAP;
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case GL_DECR_WRAP_EXT:
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return STENCIL_DECR_WRAP;
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case GL_INVERT:
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return STENCIL_INVERT;
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default:
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WARN_ONCE("Do not know how to translate stencil op");
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return STENCIL_KEEP;
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}
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return 0;
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}
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static void r700SetStencilState(GLcontext * ctx, GLboolean state)
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{
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context_t *context = R700_CONTEXT(ctx);
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R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
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GLboolean hw_stencil = GL_FALSE;
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//fixme
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//r300CatchStencilFallback(ctx);
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if (ctx->DrawBuffer) {
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struct radeon_renderbuffer *rrbStencil
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= radeon_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
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hw_stencil = (rrbStencil && rrbStencil->bo);
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}
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if (hw_stencil) {
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if (state)
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SETbit(r700->DB_DEPTH_CONTROL.u32All, STENCIL_ENABLE_bit);
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else
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CLEARbit(r700->DB_DEPTH_CONTROL.u32All, STENCIL_ENABLE_bit);
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}
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}
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static void r700StencilFuncSeparate(GLcontext * ctx, GLenum face,
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GLenum func, GLint ref, GLuint mask) //---------------------
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{
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}
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context_t *context = R700_CONTEXT(ctx);
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R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
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const unsigned back = ctx->Stencil._BackFace;
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//fixme
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//r300CatchStencilFallback(ctx);
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//front
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SETfield(r700->DB_STENCILREFMASK.u32All, ctx->Stencil.Ref[0],
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STENCILREF_shift, STENCILREF_mask);
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SETfield(r700->DB_STENCILREFMASK.u32All, ctx->Stencil.ValueMask[0],
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STENCILMASK_shift, STENCILMASK_mask);
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SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_func(ctx->Stencil.Function[0]),
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STENCILFUNC_shift, STENCILFUNC_mask);
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//back
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SETfield(r700->DB_STENCILREFMASK_BF.u32All, ctx->Stencil.Ref[back],
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STENCILREF_BF_shift, STENCILREF_BF_mask);
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SETfield(r700->DB_STENCILREFMASK_BF.u32All, ctx->Stencil.ValueMask[back],
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STENCILMASK_BF_shift, STENCILMASK_BF_mask);
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SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_func(ctx->Stencil.Function[back]),
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STENCILFUNC_BF_shift, STENCILFUNC_BF_mask);
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}
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static void r700StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) //--------------
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{
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context_t *context = R700_CONTEXT(ctx);
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R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
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const unsigned back = ctx->Stencil._BackFace;
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//fixme
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//r300CatchStencilFallback(ctx);
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// front
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SETfield(r700->DB_STENCILREFMASK.u32All, ctx->Stencil.WriteMask[0],
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STENCILWRITEMASK_shift, STENCILWRITEMASK_mask);
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// back
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SETfield(r700->DB_STENCILREFMASK_BF.u32All, ctx->Stencil.WriteMask[back],
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STENCILWRITEMASK_BF_shift, STENCILWRITEMASK_BF_mask);
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}
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static void r700StencilOpSeparate(GLcontext * ctx, GLenum face,
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GLenum fail, GLenum zfail, GLenum zpass) //--------------------
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{
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context_t *context = R700_CONTEXT(ctx);
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R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
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const unsigned back = ctx->Stencil._BackFace;
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//fixme
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//r300CatchStencilFallback(ctx);
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SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_op(ctx->Stencil.FailFunc[0]),
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STENCILFAIL_shift, STENCILFAIL_mask);
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SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_op(ctx->Stencil.ZFailFunc[0]),
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STENCILZFAIL_shift, STENCILZFAIL_mask);
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SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_op(ctx->Stencil.ZPassFunc[0]),
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STENCILZPASS_shift, STENCILZPASS_mask);
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SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_op(ctx->Stencil.FailFunc[back]),
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STENCILFAIL_BF_shift, STENCILFAIL_BF_mask);
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SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_op(ctx->Stencil.ZFailFunc[back]),
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STENCILZFAIL_BF_shift, STENCILZFAIL_BF_mask);
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SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_op(ctx->Stencil.ZPassFunc[back]),
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STENCILZPASS_BF_shift, STENCILZPASS_BF_mask);
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}
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static void r700UpdateWindow(GLcontext * ctx, int id) //--------------------
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{
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context_t *context = R700_CONTEXT(ctx);
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R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
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__DRIdrawablePrivate *dPriv = radeon_get_drawable(&context->radeon);
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