r600: add stencil support

This commit is contained in:
Alex Deucher
2009-07-21 17:07:17 -04:00
parent db0160bb9d
commit 72a3d8845f
+146 -15
View File
@@ -59,6 +59,7 @@
static void r700SetClipPlaneState(GLcontext * ctx, GLenum cap, GLboolean state);
static void r700UpdatePolygonMode(GLcontext * ctx);
static void r700SetPolygonOffsetState(GLcontext * ctx, GLboolean state);
static void r700SetStencilState(GLcontext * ctx, GLboolean state);
void r700SetDefaultStates(context_t *context) //--------------------
{
@@ -273,40 +274,40 @@ static void r700SetDepthState(GLcontext * ctx)
switch (ctx->Depth.Func)
{
case GL_NEVER:
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_NEVER,
case GL_NEVER:
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_NEVER,
ZFUNC_shift, ZFUNC_mask);
break;
case GL_LESS:
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_LESS,
ZFUNC_shift, ZFUNC_mask);
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_LESS,
ZFUNC_shift, ZFUNC_mask);
break;
case GL_EQUAL:
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_EQUAL,
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_EQUAL,
ZFUNC_shift, ZFUNC_mask);
break;
case GL_LEQUAL:
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_LEQUAL,
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_LEQUAL,
ZFUNC_shift, ZFUNC_mask);
break;
case GL_GREATER:
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_GREATER,
ZFUNC_shift, ZFUNC_mask);
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_GREATER,
ZFUNC_shift, ZFUNC_mask);
break;
case GL_NOTEQUAL:
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_NOTEQUAL,
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_NOTEQUAL,
ZFUNC_shift, ZFUNC_mask);
break;
case GL_GEQUAL:
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_GEQUAL,
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_GEQUAL,
ZFUNC_shift, ZFUNC_mask);
break;
case GL_ALWAYS:
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_ALWAYS,
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_ALWAYS,
ZFUNC_shift, ZFUNC_mask);
break;
default:
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_ALWAYS,
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_ALWAYS,
ZFUNC_shift, ZFUNC_mask);
break;
}
@@ -710,7 +711,7 @@ static void r700Enable(GLcontext * ctx, GLenum cap, GLboolean state) //---------
r700SetDepthState(ctx);
break;
case GL_STENCIL_TEST:
//r700SetStencilState(ctx, state);
r700SetStencilState(ctx, state);
break;
case GL_CULL_FACE:
r700UpdateCulling(ctx);
@@ -863,24 +864,154 @@ static void r700PointParameter(GLcontext * ctx, GLenum pname, const GLfloat * pa
}
}
static int translate_stencil_func(int func)
{
switch (func) {
case GL_NEVER:
return REF_NEVER;
case GL_LESS:
return REF_LESS;
case GL_EQUAL:
return REF_EQUAL;
case GL_LEQUAL:
return REF_LEQUAL;
case GL_GREATER:
return REF_GREATER;
case GL_NOTEQUAL:
return REF_NOTEQUAL;
case GL_GEQUAL:
return REF_GEQUAL;
case GL_ALWAYS:
return REF_ALWAYS;
}
return 0;
}
static int translate_stencil_op(int op)
{
switch (op) {
case GL_KEEP:
return STENCIL_KEEP;
case GL_ZERO:
return STENCIL_ZERO;
case GL_REPLACE:
return STENCIL_REPLACE;
case GL_INCR:
return STENCIL_INCR_CLAMP;
case GL_DECR:
return STENCIL_DECR_CLAMP;
case GL_INCR_WRAP_EXT:
return STENCIL_INCR_WRAP;
case GL_DECR_WRAP_EXT:
return STENCIL_DECR_WRAP;
case GL_INVERT:
return STENCIL_INVERT;
default:
WARN_ONCE("Do not know how to translate stencil op");
return STENCIL_KEEP;
}
return 0;
}
static void r700SetStencilState(GLcontext * ctx, GLboolean state)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
GLboolean hw_stencil = GL_FALSE;
//fixme
//r300CatchStencilFallback(ctx);
if (ctx->DrawBuffer) {
struct radeon_renderbuffer *rrbStencil
= radeon_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
hw_stencil = (rrbStencil && rrbStencil->bo);
}
if (hw_stencil) {
if (state)
SETbit(r700->DB_DEPTH_CONTROL.u32All, STENCIL_ENABLE_bit);
else
CLEARbit(r700->DB_DEPTH_CONTROL.u32All, STENCIL_ENABLE_bit);
}
}
static void r700StencilFuncSeparate(GLcontext * ctx, GLenum face,
GLenum func, GLint ref, GLuint mask) //---------------------
{
}
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
const unsigned back = ctx->Stencil._BackFace;
//fixme
//r300CatchStencilFallback(ctx);
//front
SETfield(r700->DB_STENCILREFMASK.u32All, ctx->Stencil.Ref[0],
STENCILREF_shift, STENCILREF_mask);
SETfield(r700->DB_STENCILREFMASK.u32All, ctx->Stencil.ValueMask[0],
STENCILMASK_shift, STENCILMASK_mask);
SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_func(ctx->Stencil.Function[0]),
STENCILFUNC_shift, STENCILFUNC_mask);
//back
SETfield(r700->DB_STENCILREFMASK_BF.u32All, ctx->Stencil.Ref[back],
STENCILREF_BF_shift, STENCILREF_BF_mask);
SETfield(r700->DB_STENCILREFMASK_BF.u32All, ctx->Stencil.ValueMask[back],
STENCILMASK_BF_shift, STENCILMASK_BF_mask);
SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_func(ctx->Stencil.Function[back]),
STENCILFUNC_BF_shift, STENCILFUNC_BF_mask);
}
static void r700StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) //--------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
const unsigned back = ctx->Stencil._BackFace;
//fixme
//r300CatchStencilFallback(ctx);
// front
SETfield(r700->DB_STENCILREFMASK.u32All, ctx->Stencil.WriteMask[0],
STENCILWRITEMASK_shift, STENCILWRITEMASK_mask);
// back
SETfield(r700->DB_STENCILREFMASK_BF.u32All, ctx->Stencil.WriteMask[back],
STENCILWRITEMASK_BF_shift, STENCILWRITEMASK_BF_mask);
}
static void r700StencilOpSeparate(GLcontext * ctx, GLenum face,
GLenum fail, GLenum zfail, GLenum zpass) //--------------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
const unsigned back = ctx->Stencil._BackFace;
//fixme
//r300CatchStencilFallback(ctx);
SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_op(ctx->Stencil.FailFunc[0]),
STENCILFAIL_shift, STENCILFAIL_mask);
SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_op(ctx->Stencil.ZFailFunc[0]),
STENCILZFAIL_shift, STENCILZFAIL_mask);
SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_op(ctx->Stencil.ZPassFunc[0]),
STENCILZPASS_shift, STENCILZPASS_mask);
SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_op(ctx->Stencil.FailFunc[back]),
STENCILFAIL_BF_shift, STENCILFAIL_BF_mask);
SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_op(ctx->Stencil.ZFailFunc[back]),
STENCILZFAIL_BF_shift, STENCILZFAIL_BF_mask);
SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_op(ctx->Stencil.ZPassFunc[back]),
STENCILZPASS_BF_shift, STENCILZPASS_BF_mask);
}
static void r700UpdateWindow(GLcontext * ctx, int id) //--------------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
__DRIdrawablePrivate *dPriv = radeon_get_drawable(&context->radeon);