Correct test for attenuation.

DISSASEM changes.
This commit is contained in:
Keith Whitwell
2005-06-10 12:04:47 +00:00
parent 7e8e4c500e
commit 729cccba5d
+12 -12
View File
@@ -155,8 +155,8 @@ static struct state_key *make_state_key( GLcontext *ctx )
key->unit[i].light_spotcutoff_is_180 = 1;
if (light->ConstantAttenuation != 1.0 ||
light->LinearAttenuation != 1.0 ||
light->QuadraticAttenuation != 1.0)
light->LinearAttenuation != 0.0 ||
light->QuadraticAttenuation != 0.0)
key->unit[i].light_attenuated = 1;
}
}
@@ -225,7 +225,7 @@ static struct state_key *make_state_key( GLcontext *ctx )
* generated program with line/function references for each
* instruction back into this file:
*/
#define DISASSEM 0
#define DISASSEM (MESA_VERBOSE&VERBOSE_DISASSEM)
/* Should be tunable by the driver - do we want to do matrix
* multiplications with DP4's or with MUL/MAD's? SSE works better
@@ -476,17 +476,17 @@ static void emit_dst( struct vp_dst_register *dst,
static void debug_insn( struct vp_instruction *inst, const char *fn,
GLuint line )
{
#if DISASSEM
static const char *last_fn;
if (DISASSEM) {
static const char *last_fn;
if (fn != last_fn) {
last_fn = fn;
_mesa_printf("%s:\n", fn);
}
if (fn != last_fn) {
last_fn = fn;
_mesa_printf("%s:\n", fn);
}
_mesa_printf("%d:\t", line);
_mesa_debug_vp_inst(1, inst);
#endif
_mesa_printf("%d:\t", line);
_mesa_debug_vp_inst(1, inst);
}
}