st/mesa: help fix stencil border color for GL_DEPTH_STENCIL textures
GL_STENCIL_INDEX uses GL_INTENSITY for the border color, which is nicer to hardware that doesn't read the stencil border value from the X channel. This fixes a bunch of dEQP tests on Vega & Raven. Cc: 18.1 18.2 <mesa-stable@lists.freedesktop.org>
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@@ -163,6 +163,9 @@ st_convert_sampler(const struct st_context *st,
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const GLboolean is_integer = texobj->_IsIntegerFormat;
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GLenum texBaseFormat = _mesa_base_tex_image(texobj)->_BaseFormat;
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if (texobj->StencilSampling)
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texBaseFormat = GL_STENCIL_INDEX;
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if (st->apply_texture_swizzle_to_border_color) {
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const struct st_texture_object *stobj = st_texture_object_const(texobj);
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/* XXX: clean that up to not use the sampler view at all */
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