radv: enable geometryShader and multiViewport capabilities.
This enables geometry shader support on radv. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -428,7 +428,7 @@ void radv_GetPhysicalDeviceFeatures(
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.fullDrawIndexUint32 = true,
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.imageCubeArray = true,
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.independentBlend = true,
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.geometryShader = false,
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.geometryShader = true,
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.tessellationShader = false,
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.sampleRateShading = false,
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.dualSrcBlend = true,
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@@ -442,7 +442,7 @@ void radv_GetPhysicalDeviceFeatures(
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.wideLines = true,
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.largePoints = true,
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.alphaToOne = true,
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.multiViewport = false,
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.multiViewport = true,
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.samplerAnisotropy = true,
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.textureCompressionETC2 = false,
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.textureCompressionASTC_LDR = false,
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