[i915] GL_DEPTH_TEXTURE_MODE fix
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@@ -38,7 +38,7 @@
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static GLuint
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translate_texture_format(GLuint mesa_format)
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translate_texture_format(GLuint mesa_format, GLenum DepthMode)
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{
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switch (mesa_format) {
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case MESA_FORMAT_L8:
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@@ -65,7 +65,7 @@ translate_texture_format(GLuint mesa_format)
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case MESA_FORMAT_RGBA_FXT1:
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return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
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case MESA_FORMAT_Z16:
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return (MAPSURF_16BIT | MT_16BIT_L16);
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return (MAPSURF_16BIT | (DepthMode==GL_ALPHA?MT_16BIT_A16:MT_16BIT_L16));
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case MESA_FORMAT_RGBA_DXT1:
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case MESA_FORMAT_RGB_DXT1:
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return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
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@@ -166,7 +166,8 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
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0, intelObj->
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firstLevel);
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format = translate_texture_format(firstImage->TexFormat->MesaFormat);
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format = translate_texture_format(firstImage->TexFormat->MesaFormat,
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tObj->DepthMode);
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pitch = intelObj->mt->pitch * intelObj->mt->cpp;
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}
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