[i915] GL_DEPTH_TEXTURE_MODE fix

This commit is contained in:
Zou Nan hai
2008-03-20 17:47:02 +08:00
parent bff94a91c6
commit 7233eabaf0
+4 -3
View File
@@ -38,7 +38,7 @@
static GLuint
translate_texture_format(GLuint mesa_format)
translate_texture_format(GLuint mesa_format, GLenum DepthMode)
{
switch (mesa_format) {
case MESA_FORMAT_L8:
@@ -65,7 +65,7 @@ translate_texture_format(GLuint mesa_format)
case MESA_FORMAT_RGBA_FXT1:
return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
case MESA_FORMAT_Z16:
return (MAPSURF_16BIT | MT_16BIT_L16);
return (MAPSURF_16BIT | (DepthMode==GL_ALPHA?MT_16BIT_A16:MT_16BIT_L16));
case MESA_FORMAT_RGBA_DXT1:
case MESA_FORMAT_RGB_DXT1:
return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
@@ -166,7 +166,8 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
0, intelObj->
firstLevel);
format = translate_texture_format(firstImage->TexFormat->MesaFormat);
format = translate_texture_format(firstImage->TexFormat->MesaFormat,
tObj->DepthMode);
pitch = intelObj->mt->pitch * intelObj->mt->cpp;
}