nv50: fix always true conditional in shader optimization

This commit is contained in:
Nicolas Kaiser
2010-10-05 11:26:43 +02:00
committed by Christoph Bumiller
parent 585e4098aa
commit 71fd35d1ad
+1 -1
View File
@@ -452,7 +452,7 @@ nv_pass_lower_mods(struct nv_pass *ctx, struct nv_basic_block *b)
if (nvi->opcode == NV_OP_SAT) {
mi = nvi->src[0]->value->insn;
if (mi->opcode != NV_OP_ADD || mi->opcode != NV_OP_MAD)
if (mi->opcode != NV_OP_ADD && mi->opcode != NV_OP_MAD)
continue;
if (mi->flags_def || mi->def[0]->refc > 1)
continue;