nvc0: bump the maximum number of UBOs for compute on Kepler

The maximum number of uniform blocks (MAX_COMPUTE_UNIFORM_BLOCKS)
per compute program must be at least 12.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Samuel Pitoiset
2016-02-08 18:20:02 +01:00
parent 839a469166
commit 71f327aa21
2 changed files with 0 additions and 3 deletions
@@ -320,8 +320,6 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 65536;
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
if (shader == PIPE_SHADER_COMPUTE && class_3d >= NVE4_3D_CLASS)
return NVE4_MAX_PIPE_CONSTBUFS_COMPUTE;
return NVC0_MAX_PIPE_CONSTBUFS;
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
return shader != PIPE_SHADER_FRAGMENT;
@@ -16,7 +16,6 @@
/* doesn't count reserved slots (for auxiliary constants, immediates, etc.) */
#define NVC0_MAX_PIPE_CONSTBUFS 14
#define NVE4_MAX_PIPE_CONSTBUFS_COMPUTE 7
#define NVC0_MAX_SURFACE_SLOTS 16