nvc0: bump the maximum number of UBOs for compute on Kepler
The maximum number of uniform blocks (MAX_COMPUTE_UNIFORM_BLOCKS) per compute program must be at least 12. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@@ -320,8 +320,6 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
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case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
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return 65536;
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case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
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if (shader == PIPE_SHADER_COMPUTE && class_3d >= NVE4_3D_CLASS)
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return NVE4_MAX_PIPE_CONSTBUFS_COMPUTE;
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return NVC0_MAX_PIPE_CONSTBUFS;
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case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
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return shader != PIPE_SHADER_FRAGMENT;
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@@ -16,7 +16,6 @@
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/* doesn't count reserved slots (for auxiliary constants, immediates, etc.) */
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#define NVC0_MAX_PIPE_CONSTBUFS 14
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#define NVE4_MAX_PIPE_CONSTBUFS_COMPUTE 7
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#define NVC0_MAX_SURFACE_SLOTS 16
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