main: fix a regression in uniform handling introduced by 87a4bc5
The comment was accurate but the condition was reversed... Reviewed-by: Jose Fonseca <jfonseca@vmware.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
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@@ -2410,7 +2410,7 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
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&shader_program->UniformStorage[location];
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/* Do not associate any uniform storage to built-in uniforms */
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if (!storage->builtin)
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if (storage->builtin)
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continue;
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if (location != last_location) {
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