llvmpipe: move LP_MAX_TEXTURE_x_LEVELS, etc to lp_tile_size.h
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@@ -44,8 +44,6 @@ struct lp_scene_queue;
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/* We're limited to 2K by 2K for 32bit fixed point rasterization.
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* Will need a 64-bit version for larger framebuffers.
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*/
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#define MAXHEIGHT 2048
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#define MAXWIDTH 2048
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#define TILES_X (MAXWIDTH / TILE_SIZE)
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#define TILES_Y (MAXHEIGHT / TILE_SIZE)
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@@ -31,12 +31,7 @@
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#include "pipe/p_state.h"
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#include "util/u_debug.h"
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#define LP_MAX_TEXTURE_2D_LEVELS 12 /* 2K x 2K for now */
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#define LP_MAX_TEXTURE_3D_LEVELS 10 /* 512 x 512 x 512 for now */
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#define LP_MAX_TEXTURE_LEVELS LP_MAX_TEXTURE_2D_LEVELS
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#include "lp_tile_size.h"
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enum lp_texture_usage
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@@ -36,4 +36,22 @@
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#define TILE_SIZE (1 << TILE_ORDER)
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/**
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* Max texture sizes
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*/
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#define LP_MAX_TEXTURE_2D_LEVELS 12 /* 2K x 2K for now */
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#define LP_MAX_TEXTURE_3D_LEVELS 10 /* 512 x 512 x 512 for now */
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/** This must be the larger of LP_MAX_TEXTURE_2D/3D_LEVELS */
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#define LP_MAX_TEXTURE_LEVELS LP_MAX_TEXTURE_2D_LEVELS
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/**
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* Max drawing surface size is the max texture size
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*/
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#define MAXHEIGHT (1 << (LP_MAX_TEXTURE_LEVELS - 1))
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#define MAXWIDTH (1 << (LP_MAX_TEXTURE_LEVELS - 1))
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#endif
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