invert Y for scissor
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@@ -44,6 +44,7 @@ update_scissor( struct st_context *st )
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{
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struct pipe_scissor_state scissor;
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const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
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GLint miny, maxy;
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scissor.minx = 0;
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scissor.miny = 0;
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@@ -66,6 +67,13 @@ update_scissor( struct st_context *st )
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scissor.minx = scissor.miny = scissor.maxx = scissor.maxy = 0;
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}
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/* Now invert Y. Pipe drivers use the convention Y=0=top for surfaces
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*/
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miny = fb->Height - scissor.maxy;
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maxy = fb->Height - scissor.miny;
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scissor.miny = miny;
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scissor.maxy = maxy;
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if (memcmp(&scissor, &st->state.scissor, sizeof(scissor)) != 0) {
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/* state has changed */
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st->state.scissor = scissor; /* struct copy */
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