r300/compiler: fix shadow sampling with swizzled coords
Taking the W component from coords directly ignores swizzling. Instead, take the component which is mapped to W in the TEX instruction parameter. The same for Z. NOTE: This is a candidate for the 7.9 branch.
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@@ -175,17 +175,18 @@ int radeonTransformTEX(
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inst_rcp->U.I.DstReg.Index = tmp_recip_w;
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inst_rcp->U.I.DstReg.WriteMask = RC_MASK_W;
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inst_rcp->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
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/* XXX do not take W, instead, see which channel is mapped to W. */
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inst_rcp->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_WWWW;
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inst_rcp->U.I.SrcReg[0].Swizzle =
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RC_MAKE_SWIZZLE_SMEAR(GET_SWZ(inst->U.I.SrcReg[0].Swizzle, 3));
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}
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/* Perspective-divide r by W (if it's TXP) and add the texture sample (see below). */
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/* Perspective-divide Z by W (if it's TXP) and add the texture sample (see below). */
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tmp_sum = rc_find_free_temporary(c);
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inst_mad = rc_insert_new_instruction(c, inst_rcp ? inst_rcp : inst);
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inst_mad->U.I.DstReg.File = RC_FILE_TEMPORARY;
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inst_mad->U.I.DstReg.Index = tmp_sum;
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inst_mad->U.I.SrcReg[0] = inst->U.I.SrcReg[0];
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inst_mad->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_ZZZZ;
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inst_mad->U.I.SrcReg[0].Swizzle =
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RC_MAKE_SWIZZLE_SMEAR(GET_SWZ(inst->U.I.SrcReg[0].Swizzle, 2));
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if (inst->U.I.Opcode == RC_OPCODE_TXP) {
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inst_mad->U.I.Opcode = RC_OPCODE_MAD;
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inst_mad->U.I.SrcReg[1].File = RC_FILE_TEMPORARY;
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