panvk: Advertise support for VK_KHR_shader_integer_dot_product

This is already supported, we just need to toggle the switch.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34695>
This commit is contained in:
Romaric Jodin
2025-04-23 12:14:41 +02:00
committed by Boris Brezillon
parent 2a16422fab
commit 7112c606ef
3 changed files with 4 additions and 2 deletions
+1 -1
View File
@@ -488,7 +488,7 @@ Vulkan 1.3 -- all DONE: anv, lvp, nvk, radv, tu, vn, v3dv
VK_KHR_dynamic_rendering DONE (anv, dzn, hasvk, lvp, nvk, panvk, radv, tu, v3dv, vn)
VK_KHR_format_feature_flags2 DONE (anv, hasvk, lvp, nvk, panvk, pvr, radv, tu, v3dv, vn)
VK_KHR_maintenance4 DONE (anv, hasvk, lvp, nvk, panvk/v10+, radv, tu, v3dv, vn)
VK_KHR_shader_integer_dot_product DONE (anv, dzn, hasvk, lvp, nvk, radv, tu, v3dv, vn)
VK_KHR_shader_integer_dot_product DONE (anv, dzn, hasvk, lvp, nvk, panvk, radv, tu, v3dv, vn)
VK_KHR_shader_non_semantic_info DONE (anv, hasvk, nvk, panvk, radv, tu, v3dv, vn)
VK_KHR_shader_terminate_invocation DONE (anv, hasvk, lvp, nvk, radv, tu, v3dv, vn)
VK_KHR_synchronization2 DONE (anv, dzn, hasvk, lvp, nvk, panvk, radv, tu, v3dv, vn)
+1
View File
@@ -14,3 +14,4 @@ Vulkan 1.2 on panvk/v10+
VK_KHR_shader_quad_control on panvk/v10+
multiDrawIndirect on panvk/v10+
VK_KHR_draw_indirect_count on panvk/v10+
VK_KHR_shader_integer_dot_product on panvk
+2 -1
View File
@@ -259,6 +259,7 @@ get_device_extensions(const struct panvk_physical_device *device,
.KHR_shader_float_controls = true,
.KHR_shader_float_controls2 = has_vk1_1,
.KHR_shader_float16_int8 = true,
.KHR_shader_integer_dot_product = true,
.KHR_shader_maximal_reconvergence = has_vk1_1,
.KHR_shader_non_semantic_info = true,
.KHR_shader_quad_control = has_vk1_2,
@@ -480,7 +481,7 @@ get_features(const struct panvk_physical_device *device,
.shaderZeroInitializeWorkgroupMemory = true,
.dynamicRendering = true,
.dynamicRenderingLocalRead = true,
.shaderIntegerDotProduct = false,
.shaderIntegerDotProduct = true,
.maintenance4 = true,
.maintenance5 = true,