radv: compute the optimal scratch wavesize
This might increase the scratch BO sizes but it's supposed to be faster because scratch waves would be distributed among memory channels. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34549>
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@@ -1341,6 +1341,10 @@ radv_update_preambles(struct radv_queue_state *queue, struct radv_device *device
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? MIN2(needs.compute_scratch_waves, UINT32_MAX / needs.compute_scratch_size_per_wave)
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: 0;
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/* Compute the optimal scratch wavesize. */
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needs.scratch_size_per_wave = ac_compute_scratch_wavesize(&pdev->info, needs.scratch_size_per_wave);
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needs.compute_scratch_size_per_wave = ac_compute_scratch_wavesize(&pdev->info, needs.compute_scratch_size_per_wave);
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if (pdev->info.gfx_level >= GFX11 && queue->qf == RADV_QUEUE_GENERAL) {
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needs.ge_rings = true;
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}
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