docs: overhaul the Mesa build/install instructions
Rearrange thing in general. Mark the legacy Makefile system as deprecated.
This commit is contained in:
+137
-142
@@ -10,30 +10,24 @@
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<H1>Compiling and Installing</H1>
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<ol>
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<li><a href="#unix-x11">Unix / X11</a>
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<li><a href="#prereq-general">Prerequisites for building</a>
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<ul>
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<li><a href="#prereq-general">General prerequisites for building</a>
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<li><a href="#prereq-dri">Prerequisites for DRI and hardware acceleration</a>
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<li><a href="#autoconf">Building with autoconf</a>
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<li><a href="#traditional">Building with traditional Makefiles</a>
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<li><a href="#libs">The Libraries</a>
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<li><a href="#install">Installing the header and library files
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<li><a href="#pkg-config">Building OpenGL programs with pkg-config
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<li><a href="#prereq-general">General prerequisites</a>
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<li><a href="#prereq-dri">For DRI and hardware acceleration</a>
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</ul>
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<li><a href="#windows">Windows</a>
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<li><a href="#scons">Building with SCons</a>
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<li><a href="#other">Other</a>
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<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
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<li><a href="#scons">Building with SCons (Windows)</a>
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<li><a href="#legacy">Building with legacy Makefiles (deprecated)</a>
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<li><a href="#other">Building for other systems</a>
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<li><a href="#libs">Library Information</a>
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<li><a href="#pkg-config">Building OpenGL programs with pkg-config
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</ol>
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<br>
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<a name="unix-x11">
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<H2>1. Unix/X11 Compilation and Installation</H1>
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<a name="prereq-general">
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<h3>1.1 General prerequisites for building</h3>
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<h1>1. Prerequisites for building</h1>
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<h2>1.1 General</h2>
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<ul>
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<li>lex / yacc - for building the GLSL compiler.
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On Linux systems, flex and bison are used.
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@@ -54,18 +48,19 @@ To build OpenGL ES 1.1 and 2.0 you'll also need
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<a name="prereq-dri">
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<h3>1.2 Prerequisites for DRI and hardware acceleration</h3>
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<h3>1.2 For DRI and hardware acceleration</h3>
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<p>
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The following are required for DRI-based hardware acceleration with Mesa:
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</p>
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<ul>
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<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later
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<li>Linux 2.6.28
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<li><a href="http://xorg.freedesktop.org/releases/individual/proto/"
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target="_parent">dri2proto</a> version 2.6 or later
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<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
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version 2.4.15 or later
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version 2.4.33 or later
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<li>Xorg server version 1.5 or later
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<li>Linux 2.6.28 or later
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</ul>
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</p>
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<p>
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@@ -78,22 +73,69 @@ the needed dependencies:
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</pre>
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<a name="autoconf">
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<h3>1.3 Building with Autoconf</h3>
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<H1>2. Building with autoconf (Linux/Unix/X11)</H1>
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<p>
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Mesa may be <a href="autoconf.html">built using autoconf</a>.
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This should work well on most GNU-based systems.
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If that fails the traditional Mesa build system is available.
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<a name="traditional">
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<h3>1.4 Building with traditional Makefiles</h3>
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The primary method to build Mesa on Unix systems is with autoconf.
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</p>
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<p>
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The traditional Mesa build system is based on a collection of pre-defined
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The general approach is the standard:
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<pre>
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./configure
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make
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sudo make install
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</pre>
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But please read the <a href="autoconf.html">detailed autoconf instructions</a>
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for more details.
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</p>
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<a name="scons">
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<H1>3. Building with SCons (Windows)</H1>
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<p>
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To build Mesa with SCons on Linux or Windows do
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</p>
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<pre>
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scons
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</pre>
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<p>
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The build output will be placed in
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build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
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example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
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by -debug for debug builds.
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</p>
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<p>
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To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
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</p>
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<pre>
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scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
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</pre>
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<p>
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This will create:
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</p>
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<ul>
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<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll — Mesa + swrast, binary compatible with Windows's opengl32.dll
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<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
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</ul>
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<p>
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Put them all in the same directory to test them.
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</p>
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<a name="legacy">
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<h1>4. Building with legacy Makefiles (deprecated)</h1>
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<p>
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The legacy Mesa build system is based on a collection of pre-defined
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system configurations.
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Some of these might work for older systems not supported by autoconf.
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</p>
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<p>
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To see the list of configurations, just type <code>make</code>.
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@@ -144,8 +186,6 @@ Make sure you have the prerequisite versions of DRM and Xserver mentioned
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above.
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</p>
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</li>
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</ul>
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@@ -155,58 +195,9 @@ Later, if you want to rebuild for a different configuration run
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</p>
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<a name="libs">
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<h3>1.5 The libraries</h3>
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<p>
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When compilation has finished, look in the top-level <code>lib/</code>
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(or <code>lib64/</code>) directory.
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You'll see a set of library files similar to this:
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</p>
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<pre>
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lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
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lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
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-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
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lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
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lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
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-rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100*
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lrwxrwxrwx 1 brian users 12 Mar 26 07:53 libglut.so -> libglut.so.3*
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lrwxrwxrwx 1 brian users 16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1*
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-rwxr-xr-x 1 brian users 597754 Mar 26 07:53 libglut.so.3.7.1*
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lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
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lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
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-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
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</pre>
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<p>
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<b>libGL</b> is the main OpenGL library (i.e. Mesa).
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<br>
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<b>libGLU</b> is the OpenGL Utility library.
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<br>
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<b>libglut</b> is the GLUT library.
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<br>
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<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
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</p>
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<p>
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If you built the DRI hardware drivers, you'll also see the DRI drivers:
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</p>
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<pre>
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-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
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-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
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-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
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-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
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</pre>
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<p>
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If you built with Gallium support, look in lib/gallium/ for Gallium-based
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versions of libGL and device drivers.
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</p>
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<a name="install">
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<H3>1.6 Installing the header and library files</H3>
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<H2>Installing the header and library files</H2>
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<p>
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The standard location for the OpenGL header files on Unix-type systems is
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@@ -246,8 +237,70 @@ This is a handy way to compare multiple OpenGL implementations.
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</p>
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<a name="other">
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<H1>5. Building for other systems</H1>
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<p>
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Documentation for other environments (some may be very out of date):
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</p>
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<UL>
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<li><A HREF="README.VMS">README.VMS</A> - VMS
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<LI><A HREF="README.CYGWIN">README.CYGWIN</A> - Cygwin
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<LI><A HREF="README.WIN32">README.WIN32</A> - Win32
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</UL>
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<a name="libs">
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<H1>6. Library Information</H1>
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<p>
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When compilation has finished, look in the top-level <code>lib/</code>
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(or <code>lib64/</code>) directory.
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You'll see a set of library files similar to this:
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</p>
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<pre>
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lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
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lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
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-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
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lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
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lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
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-rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100*
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lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
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lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
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-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
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</pre>
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<p>
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<b>libGL</b> is the main OpenGL library (i.e. Mesa).
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<br>
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<b>libGLU</b> is the OpenGL Utility library.
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<br>
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<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
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</p>
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<p>
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If you built the DRI hardware drivers, you'll also see the DRI drivers:
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</p>
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<pre>
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-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
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-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
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-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
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-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
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-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
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</pre>
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<p>
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If you built with Gallium support, look in lib/gallium/ for Gallium-based
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versions of libGL and device drivers.
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</p>
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<a name="pkg-config">
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<H3>1.7 Building OpenGL programs with pkg-config</H3>
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<H1>7. Building OpenGL programs with pkg-config</H1>
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<p>
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Running <code>make install</code> will install package configuration files
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@@ -268,64 +321,6 @@ For example, compiling and linking a GLUT application can be done with:
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<br>
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<a name="windows">
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<H2>2. Windows Compilation and Installation</H1>
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<p>
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Please see the <a href="#scons">instructions on building with SCons</a>.
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</p>
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<a name="scons">
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<H2>3. Building with SCons</H1>
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<p>
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To build Mesa with SCons on Linux or Windows do
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</p>
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<pre>
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scons
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</pre>
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<p>
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The build output will be placed in
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build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
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example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
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by -debug for debug builds.
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</p>
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<p>
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To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
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</p>
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<pre>
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scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
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</pre>
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<p>
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This will create:
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</p>
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<ul>
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<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll — Mesa + swrast, binary compatible with Windows's opengl32.dll
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<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
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</ul>
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<p>
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Put them all in the same directory to test them.
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</p>
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<a name="other">
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<H2>4. Other systems</H1>
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<p>
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Documentation for other environments (some may be very out of date):
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</p>
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<UL>
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<li><A HREF="README.VMS">README.VMS</A> - VMS
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<LI><A HREF="README.CYGWIN">README.CYGWIN</A> - Cygwin
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<LI><A HREF="README.WIN32">README.WIN32</A> - Win32
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</UL>
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</body>
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</html>
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Reference in New Issue
Block a user