nir/opt_uniform_subgroup: Handle vote_ieq
No shader-db changes here, but it does improve some cts shaders, eg. the vertex shader in dEQP-VK.subgroups.vote.framebuffer.subgroupallequal_i64vec4_vertex goes from 80 to 56 instructions with NAK Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35778>
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@@ -31,6 +31,7 @@ opt_uniform_subgroup_filter(const nir_instr *instr, const void *_state)
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case nir_intrinsic_masked_swizzle_amd:
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case nir_intrinsic_vote_all:
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case nir_intrinsic_vote_any:
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case nir_intrinsic_vote_ieq:
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return !nir_src_is_divergent(&intrin->src[0]);
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case nir_intrinsic_reduce:
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@@ -142,6 +143,8 @@ opt_uniform_subgroup_instr(nir_builder *b, nir_instr *instr, void *_state)
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intrin->src[0].ssa);
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}
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}
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} else if (intrin->intrinsic == nir_intrinsic_vote_ieq) {
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return nir_imm_true(b);
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}
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return intrin->src[0].ssa;
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