i965/fs: don't make a fake ir_texture in the Mesa IR frontend

Now that we've made all the texture emit code mostly independent of GLSL
IR, this isn't necessary any more.

Signed-off-by: Connor Abbott <connor.abbott@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
This commit is contained in:
Connor Abbott
2014-08-04 13:49:34 -07:00
committed by Kenneth Graunke
parent b17f571945
commit 70fa53be5e
+5 -14
View File
@@ -391,14 +391,7 @@ fs_visitor::emit_fragment_program_code()
case OPCODE_TEX:
case OPCODE_TXB:
case OPCODE_TXP: {
/* We piggy-back on the GLSL IR support for texture setup. To do so,
* we have to cook up an ir_texture that has the coordinate field
* with appropriate type, and shadow_comparitor set or not. All the
* other properties of ir_texture are passed in as arguments to the
* emit_texture_gen* function.
*/
ir_texture *ir = NULL;
ir_texture_opcode op;
fs_reg lod;
fs_reg dpdy;
fs_reg coordinate = src[0];
@@ -408,10 +401,10 @@ fs_visitor::emit_fragment_program_code()
switch (fpi->Opcode) {
case OPCODE_TEX:
ir = new(mem_ctx) ir_texture(ir_tex);
op = ir_tex;
break;
case OPCODE_TXP: {
ir = new(mem_ctx) ir_texture(ir_tex);
op = ir_tex;
coordinate = fs_reg(this, glsl_type::vec3_type);
fs_reg invproj = fs_reg(this, glsl_type::float_type);
@@ -423,15 +416,13 @@ fs_visitor::emit_fragment_program_code()
break;
}
case OPCODE_TXB:
ir = new(mem_ctx) ir_texture(ir_txb);
op = ir_txb;
lod = offset(src[0], 3);
break;
default:
unreachable("not reached");
}
ir->type = glsl_type::vec4_type;
const glsl_type *coordinate_type;
switch (fpi->TexSrcTarget) {
case TEXTURE_1D_INDEX:
@@ -479,7 +470,7 @@ fs_visitor::emit_fragment_program_code()
if (fpi->TexShadow)
shadow_c = offset(coordinate, 2);
emit_texture(ir->op, glsl_type::vec4_type, coordinate, coordinate_type,
emit_texture(op, glsl_type::vec4_type, coordinate, coordinate_type,
shadow_c, lod, dpdy, 0, sample_index,
reg_undef, 0, /* offset, components */
reg_undef, /* mcs */