i965: Untested Sandybridge SF setup.

This commit is contained in:
Eric Anholt
2010-01-29 11:03:04 -08:00
parent dd743fa36f
commit 70be48dff6
7 changed files with 238 additions and 6 deletions
+1
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@@ -90,6 +90,7 @@ DRIVER_SOURCES = \
gen6_depthstencil.c \
gen6_gs_state.c \
gen6_scissor_state.c \
gen6_sf_state.c \
gen6_urb.c \
gen6_viewport_state.c \
gen6_vs_state.c
+70
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@@ -885,6 +885,76 @@
# define GEN6_CLIP_MIN_POINT_WIDTH_SHIFT 17
# define GEN6_CLIP_MAX_POINT_WIDTH_SHIFT 6
#define CMD_3D_SF_STATE 0x7813 /* GEN6+ */
/* DW1 */
# define GEN6_SF_NUM_OUTPUTS_SHIFT 22
# define GEN6_SF_SWIZZLE_ENABLE (1 << 21)
# define GEN6_SF_POINT_SPRITE_LOWERLEFT (1 << 20)
# define GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT 11
# define GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT 4
/* DW2 */
# define GEN6_SF_LEGACY_GLOBAL_DEPTH_BIAS (1 << 11)
# define GEN6_SF_STATISTICS_ENABLE (1 << 10)
# define GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID (1 << 9)
# define GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME (1 << 8)
# define GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT (1 << 7)
# define GEN6_SF_FRONT_SOLID (0 << 5)
# define GEN6_SF_FRONT_WIREFRAME (1 << 5)
# define GEN6_SF_FRONT_POINT (2 << 5)
# define GEN6_SF_BACK_SOLID (0 << 3)
# define GEN6_SF_BACK_WIREFRAME (1 << 3)
# define GEN6_SF_BACK_POINT (2 << 3)
# define GEN6_SF_VIEWPORT_TRANSFORM_ENABLE (1 << 1)
# define GEN6_SF_WINDING_CCW (1 << 0)
/* DW3 */
# define GEN6_SF_LINE_AA_ENABLE (1 << 31)
# define GEN6_SF_CULL_BOTH (0 << 29)
# define GEN6_SF_CULL_NONE (1 << 29)
# define GEN6_SF_CULL_FRONT (2 << 29)
# define GEN6_SF_CULL_BACK (3 << 29)
# define GEN6_SF_LINE_WIDTH_SHIFT 18 /* U3.7 */
# define GEN6_SF_LINE_END_CAP_WIDTH_0_5 (0 << 16)
# define GEN6_SF_LINE_END_CAP_WIDTH_1_0 (1 << 16)
# define GEN6_SF_LINE_END_CAP_WIDTH_2_0 (2 << 16)
# define GEN6_SF_LINE_END_CAP_WIDTH_4_0 (3 << 16)
# define GEN6_SF_SCISSOR_ENABLE (1 << 11)
# define GEN6_SF_MSRAST_OFF_PIXEL (0 << 8)
# define GEN6_SF_MSRAST_OFF_PATTERN (1 << 8)
# define GEN6_SF_MSRAST_ON_PIXEL (2 << 8)
# define GEN6_SF_MSRAST_ON_PATTERN (3 << 8)
/* DW4 */
# define GEN6_SF_TRI_PROVOKE_SHIFT 29
# define GEN6_SF_LINE_PROVOKE_SHIFT 27
# define GEN6_SF_TRIFAN_PROVOKE_SHIFT 25
# define GEN6_SF_LINE_AA_MODE_MANHATTAN (0 << 14)
# define GEN6_SF_LINE_AA_MODE_TRUE (1 << 14)
# define GEN6_SF_VERTEX_SUBPIXEL_8BITS (0 << 12)
# define GEN6_SF_VERTEX_SUBPIXEL_4BITS (1 << 12)
# define GEN6_SF_USE_STATE_POINT_WIDTH (1 << 11)
# define GEN6_SF_POINT_WIDTH_SHIFT 0 /* U8.3 */
/* DW5: depth offset constant */
/* DW6: depth offset scale */
/* DW7: depth offset clamp */
/* DW8 */
# define ATTRIBUTE_1_OVERRIDE_W (1 << 31)
# define ATTRIBUTE_1_OVERRIDE_Z (1 << 30)
# define ATTRIBUTE_1_OVERRIDE_Y (1 << 29)
# define ATTRIBUTE_1_OVERRIDE_X (1 << 28)
# define ATTRIBUTE_1_CONST_SOURCE_SHIFT 25
# define ATTRIBUTE_1_SWIZZLE_SHIFT 22
# define ATTRIBUTE_1_SOURCE_SHIFT 16
# define ATTRIBUTE_0_OVERRIDE_W (1 << 15)
# define ATTRIBUTE_0_OVERRIDE_Z (1 << 14)
# define ATTRIBUTE_0_OVERRIDE_Y (1 << 13)
# define ATTRIBUTE_0_OVERRIDE_X (1 << 12)
# define ATTRIBUTE_0_CONST_SOURCE_SHIFT 9
# define ATTRIBUTE_0_SWIZZLE_SHIFT 6
# define ATTRIBUTE_0_SOURCE_SHIFT 0
/* DW16: Point sprite texture coordinate enables */
/* DW17: Constant interpolation enables */
/* DW18: attr 0-7 wrap shortest enables */
/* DW19: attr 8-16 wrap shortest enables */
#define CMD_3D_CONSTANT_VS_STATE 0x7815 /* GEN6+ */
#define CMD_3D_CONSTANT_GS_STATE 0x7816 /* GEN6+ */
# define GEN6_CONSTANT_BUFFER_3_ENABLE (1 << 15)
+1
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@@ -100,6 +100,7 @@ const struct brw_tracked_state gen6_color_calc_state;
const struct brw_tracked_state gen6_depth_stencil_state;
const struct brw_tracked_state gen6_gs_state;
const struct brw_tracked_state gen6_scissor_state;
const struct brw_tracked_state gen6_sf_state;
const struct brw_tracked_state gen6_sf_vp;
const struct brw_tracked_state gen6_urb;
const struct brw_tracked_state gen6_viewport_state;
+2 -5
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@@ -110,7 +110,6 @@ const struct brw_tracked_state *gen6_atoms[] =
&brw_vs_prog,
&brw_gs_prog,
#if 0
&brw_sf_prog,
&brw_wm_prog,
/* Once all the programs are done, we know how large urb entry
@@ -118,8 +117,6 @@ const struct brw_tracked_state *gen6_atoms[] =
* layout.
*/
&brw_curbe_offsets,
#endif
&gen6_clip_vp,
&gen6_sf_vp,
@@ -144,11 +141,11 @@ const struct brw_tracked_state *gen6_atoms[] =
&brw_wm_unit,
#endif
&gen6_sf_state,
&gen6_scissor_state,
#if 0
&brw_sf_unit,
/* Command packets:
*/
&brw_invarient_state,
+149
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@@ -0,0 +1,149 @@
/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_util.h"
#include "main/macros.h"
#include "main/enums.h"
#include "intel_batchbuffer.h"
static void
upload_sf_state(struct brw_context *brw)
{
struct intel_context *intel = &brw->intel;
GLcontext *ctx = &intel->ctx;
/* CACHE_NEW_VS_PROG */
uint32_t num_inputs = brw_count_bits(brw->vs.prog_data->outputs_written);
/* This should probably be FS inputs read */
uint32_t num_outputs = brw_count_bits(brw->vs.prog_data->outputs_written);
uint32_t dw1, dw2, dw3, dw4;
int i;
/* _NEW_BUFFER */
GLboolean render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
dw1 =
num_outputs << GEN6_SF_NUM_OUTPUTS_SHIFT |
num_inputs << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
3 << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT;
dw2 = GEN6_SF_VIEWPORT_TRANSFORM_ENABLE |
GEN6_SF_STATISTICS_ENABLE;
dw3 = 0;
dw4 = 0;
/* _NEW_POLYGON */
if ((ctx->Polygon.FrontFace == GL_CCW) ^ render_to_fbo)
dw2 |= GEN6_SF_WINDING_CCW;
/* _NEW_SCISSOR */
if (ctx->Scissor.Enabled)
dw3 |= GEN6_SF_SCISSOR_ENABLE;
/* _NEW_POLYGON */
if (ctx->Polygon.CullFlag) {
switch (ctx->Polygon.CullFaceMode) {
case GL_FRONT:
dw3 |= GEN6_SF_CULL_BOTH;
break;
case GL_BACK:
dw3 |= GEN6_SF_CULL_BACK;
break;
case GL_FRONT_AND_BACK:
dw3 |= GEN6_SF_CULL_BOTH;
break;
default:
assert(0);
break;
}
} else {
dw3 |= GEN6_SF_CULL_NONE;
}
/* _NEW_LINE */
dw3 |= U_FIXED(CLAMP(ctx->Line.Width, 0.0, 7.99), 7) <<
GEN6_SF_LINE_WIDTH_SHIFT;
if (ctx->Line.SmoothFlag) {
dw3 |= GEN6_SF_LINE_AA_ENABLE;
dw3 |= GEN6_SF_LINE_AA_MODE_TRUE;
dw3 |= GEN6_SF_LINE_END_CAP_WIDTH_1_0;
}
/* _NEW_POINT */
if (ctx->Point._Attenuated)
dw4 |= GEN6_SF_USE_STATE_POINT_WIDTH;
dw4 |= U_FIXED(CLAMP(ctx->Point.Size, 0.125, 225.875), 3) <<
GEN6_SF_POINT_WIDTH_SHIFT;
if (render_to_fbo)
dw1 |= GEN6_SF_POINT_SPRITE_LOWERLEFT;
/* _NEW_LIGHT */
if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
dw4 |=
(2 << GEN6_SF_TRI_PROVOKE_SHIFT) |
(2 << GEN6_SF_TRIFAN_PROVOKE_SHIFT) |
(1 << GEN6_SF_LINE_PROVOKE_SHIFT);
} else {
dw4 |=
(1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT);
}
BEGIN_BATCH(20);
OUT_BATCH(CMD_3D_SF_STATE << 16 | (20 - 2));
OUT_BATCH(dw1);
OUT_BATCH(dw2);
OUT_BATCH(dw3);
OUT_BATCH(dw4);
OUT_BATCH_F(ctx->Polygon.OffsetUnits * 2); /* constant. copied from gen4 */
OUT_BATCH_F(ctx->Polygon.OffsetFactor); /* scale */
OUT_BATCH_F(0.0); /* XXX: global depth offset clamp */
for (i = 0; i < 8; i++) {
/* attribute overrides */
OUT_BATCH(0);
}
OUT_BATCH(0); /* point sprite texcoord bitmask */
OUT_BATCH(0); /* constant interp bitmask */
OUT_BATCH(0); /* wrapshortest enables 0-7 */
OUT_BATCH(0); /* wrapshortest enables 8-15 */
ADVANCE_BATCH();
intel_batchbuffer_emit_mi_flush(intel->batch);
}
const struct brw_tracked_state gen6_sf_state = {
.dirty = {
.mesa = (_NEW_LIGHT |
_NEW_POLYGON |
_NEW_LINE |
_NEW_SCISSOR |
_NEW_BUFFERS),
.brw = BRW_NEW_CONTEXT,
.cache = CACHE_NEW_VS_PROG
},
.emit = upload_sf_state,
};
+2 -1
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@@ -56,7 +56,8 @@ upload_vs_state(struct brw_context *brw)
(brw->vs.prog_data->urb_read_length << GEN6_VS_URB_READ_LENGTH_SHIFT) |
(0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT));
OUT_BATCH((0 << GEN6_VS_MAX_THREADS_SHIFT) |
GEN6_VS_STATISTICS_ENABLE);
GEN6_VS_STATISTICS_ENABLE|
GEN6_VS_ENABLE);
ADVANCE_BATCH();
intel_batchbuffer_emit_mi_flush(intel->batch);
@@ -96,6 +96,17 @@ intel_batchbuffer_require_space(struct intel_batchbuffer *batch,
intel_batchbuffer_flush(batch);
}
static INLINE uint32_t float_as_int(float f)
{
union {
float f;
uint32_t d;
} fi;
fi.f = f;
return fi.d;
}
/* Here are the crusty old macros, to be removed:
*/
#define BATCH_LOCALS
@@ -108,6 +119,8 @@ intel_batchbuffer_require_space(struct intel_batchbuffer *batch,
} while (0)
#define OUT_BATCH(d) intel_batchbuffer_emit_dword(intel->batch, d)
#define OUT_BATCH_F(f) intel_batchbuffer_emit_dword(intel->batch, \
float_as_int(f))
#define OUT_RELOC(buf, read_domains, write_domain, delta) do { \
assert((unsigned) (delta) < buf->size); \