mesa: add KHR_no_error support for glUseProgram

V3: use always_inline attribute (Suggested by Nicolai)

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri
2017-05-03 16:40:39 +10:00
parent 35a9b9a70c
commit 70aa66f181
3 changed files with 48 additions and 21 deletions
+1 -1
View File
@@ -5500,7 +5500,7 @@
<glx ignore="true"/>
</function>
<function name="UseProgram" es2="2.0">
<function name="UseProgram" es2="2.0" no_error="true">
<param name="program" type="GLuint"/>
<glx ignore="true"/>
</function>
+45 -20
View File
@@ -1803,8 +1803,8 @@ _mesa_ShaderSource(GLuint shaderObj, GLsizei count,
}
void GLAPIENTRY
_mesa_UseProgram(GLuint program)
static ALWAYS_INLINE void
use_program(GLuint program, bool no_error)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg = NULL;
@@ -1812,26 +1812,33 @@ _mesa_UseProgram(GLuint program)
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glUseProgram %u\n", program);
if (_mesa_is_xfb_active_and_unpaused(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glUseProgram(transform feedback active)");
return;
}
if (program) {
shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
if (!shProg) {
return;
if (no_error) {
if (program) {
shProg = _mesa_lookup_shader_program(ctx, program);
}
if (!shProg->data->LinkStatus) {
} else {
if (_mesa_is_xfb_active_and_unpaused(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glUseProgram(program %u not linked)", program);
"glUseProgram(transform feedback active)");
return;
}
/* debug code */
if (ctx->_Shader->Flags & GLSL_USE_PROG) {
print_shader_info(shProg);
if (program) {
shProg =
_mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
if (!shProg)
return;
if (!shProg->data->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glUseProgram(program %u not linked)", program);
return;
}
/* debug code */
if (ctx->_Shader->Flags & GLSL_USE_PROG) {
print_shader_info(shProg);
}
}
}
@@ -1844,7 +1851,7 @@ _mesa_UseProgram(GLuint program)
* object (section 2.14.PPO), the program bound to the appropriate
* stage of the pipeline object is considered current."
*/
if (program) {
if (shProg) {
/* Attach shader state to the binding point */
_mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
/* Update the program */
@@ -1853,15 +1860,33 @@ _mesa_UseProgram(GLuint program)
/* Must be done first: detach the progam */
_mesa_use_shader_program(ctx, shProg);
/* Unattach shader_state binding point */
_mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
_mesa_reference_pipeline_object(ctx, &ctx->_Shader,
ctx->Pipeline.Default);
/* If a pipeline was bound, rebind it */
if (ctx->Pipeline.Current) {
_mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
if (no_error)
_mesa_BindProgramPipeline_no_error(ctx->Pipeline.Current->Name);
else
_mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
}
}
}
void GLAPIENTRY
_mesa_UseProgram_no_error(GLuint program)
{
use_program(program, true);
}
void GLAPIENTRY
_mesa_UseProgram(GLuint program)
{
use_program(program, false);
}
void GLAPIENTRY
_mesa_ValidateProgram(GLuint program)
{
+2
View File
@@ -127,6 +127,8 @@ _mesa_LinkProgram(GLuint programObj);
extern void GLAPIENTRY
_mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);
void GLAPIENTRY
_mesa_UseProgram_no_error(GLuint);
extern void GLAPIENTRY
_mesa_UseProgram(GLuint);