i965/vec4_visitor: Make some function arguments const references

Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Jason Ekstrand
2015-08-10 11:48:14 -07:00
parent 1bb339493c
commit 7068a6409c
2 changed files with 6 additions and 6 deletions
+3 -3
View File
@@ -319,13 +319,13 @@ public:
void emit_scalar(ir_instruction *ir, enum prog_opcode op,
dst_reg dst, src_reg src0, src_reg src1);
src_reg fix_3src_operand(src_reg src);
src_reg resolve_source_modifiers(const src_reg& src);
src_reg fix_3src_operand(const src_reg &src);
src_reg resolve_source_modifiers(const src_reg &src);
vec4_instruction *emit_math(enum opcode opcode, const dst_reg &dst, const src_reg &src0,
const src_reg &src1 = src_reg());
src_reg fix_math_operand(src_reg src);
src_reg fix_math_operand(const src_reg &src);
void emit_pack_half_2x16(dst_reg dst, src_reg src0);
void emit_unpack_half_2x16(dst_reg dst, src_reg src0);
@@ -287,7 +287,7 @@ vec4_visitor::emit_dp(dst_reg dst, src_reg src0, src_reg src1, unsigned elements
}
src_reg
vec4_visitor::fix_3src_operand(src_reg src)
vec4_visitor::fix_3src_operand(const src_reg &src)
{
/* Using vec4 uniforms in SIMD4x2 programs is difficult. You'd like to be
* able to use vertical stride of zero to replicate the vec4 uniform, like
@@ -313,7 +313,7 @@ vec4_visitor::fix_3src_operand(src_reg src)
}
src_reg
vec4_visitor::resolve_source_modifiers(const src_reg& src)
vec4_visitor::resolve_source_modifiers(const src_reg &src)
{
if (!src.abs && !src.negate)
return src;
@@ -326,7 +326,7 @@ vec4_visitor::resolve_source_modifiers(const src_reg& src)
}
src_reg
vec4_visitor::fix_math_operand(src_reg src)
vec4_visitor::fix_math_operand(const src_reg &src)
{
if (devinfo->gen < 6 || devinfo->gen >= 8 || src.file == BAD_FILE)
return src;